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Cited by 231

The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.

Modeling Player Experience for Content Creation

Open access
Pedersen, C., Togelius, J., Yannakakis, G.N.·2010·IEEE Transactions on Computational Intelligence and AI in Games

Abstract

In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affective states of the player based on both gameplay metrics that relate to the actions performed by the player in the game, and on parameters of the level that was played. For the experiments presented here, a version of the classicSuper Mario Brosgame is enhanced with parameterizable level generation and gameplay metrics collection. Player pairwise preference data is collected using forced choice questionnaires, and the models are trained using this data and neuroevolutionary preference learning of multilayer perceptrons (MLPs). The derived models will be used to optimize design parameters for particular types of player experience, allowing the designer to automatically generate unique levels that induce the desired experience for the player.

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Crossref · 10.1109/tciaig.2010.2043950

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Metadata

Authors
Pedersen, C., Togelius, J., & Yannakakis, G. N.
Venue
IEEE Transactions on Computational Intelligence and AI in Games
Published
2010-03
Volume
2
Issue
1
Pages
54-67
ISSN
  • 1943-068X (ISSN-L)
  • 1943-0698
OpenAlex
W2169740139
Cited by
231
References
1
FWCI
24.15
Type
journal article
Language
en
Open access
green

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CoChat. (2026). Citation check: Modeling Player Experience for Content Creation. https://app.cochat.ai/papers/10.1109/tciaig.2010.2043950
The paper
Pedersen, C., Togelius, J., & Yannakakis, G. N. (2010). Modeling Player Experience for Content Creation. IEEE Transactions on Computational Intelligence and AI in Games. https://doi.org/10.1109/tciaig.2010.2043950

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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.