Cited by 19Artificial Intelligence in GamesAI-based Problem Solving and PlanningNarrative Theory and Analysis

Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment

Ware, Stephen G., Young, R. Michael·2016·IEEE Transactions on Computational Intelligence and AI in Games

Abstract

In this paper, we present The Best Laid Plans, an interactive narrative adventure game, and the planning technologies used to generate and adapt its story in real time. The game leverages computational models of intentionality and conflict when controlling the non-player characters (NPCs) to ensure they act believably and introduce challenge into the automatically generated narratives. We evaluate the game's ability to generate NPC behaviors that human players recognize as intentional and as conflicting with their plans. We demonstrate that players recognize these phenomena significantly more than in a control with no NPC actions and not significantly different from a control in which NPC actions are defined by a human author.

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Crossref · 10.1109/tciaig.2015.2489159

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Authors
Ware, S. G., & Young, R. M.
Affiliations
  • LSU New Orleans (US)
  • North Carolina State University (US)
Venue
IEEE Transactions on Computational Intelligence and AI in Games
Published
2016-12
Volume
8
Issue
4
Pages
402-411
ISSN
  • 1943-068X (ISSN-L)
  • 1943-0698
OpenAlex
W2328072371
Cited by
19
References
0
Citations by year
2026: 1 · 2023: 2 · 2022: 7 · 2021: 2 · 2020: 2 · 2019: 1 · 2017: 2 · 2016: 2
FWCI
1.31
Type
journal article
Language
en
Open access
closed
Locations
IEEE Transactions on Computational Intelligence and AI in Games (publishedVersion)
Funders
North Carolina State University Department of Computer Science (Research Experiences for Undergraduates Program)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Physical Sciences › Computer Science › Artificial Intelligence › AI-based Problem Solving and Planning
  • Social Sciences › Arts and Humanities › Literature and Literary Theory › Narrative Theory and Analysis
Keywords
interactive storytelling, adventure games, intentionality, conflict, non-player characters, adaptive storytelling

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