An IoT and Wearable Technology Hackathon for Promoting Careers in Computer Science
Open accessAbstract
This paper explores the use of a constructivist 21st-century learning model to implement a week-long workshop, delivered as a “hackathon,” to encourage preuniversity teenagers to pursue careers in STEM, with a particular emphasis on computer science. For Irish preuniversity students, their experience of computing can vary from word processing to foundational programming, and while many schools are looking to introduce more ICT into the classroom, many students are left with a narrow view of what computer science is all about. Twenty-one students participated in the workshop and completed pre- and post-surveys, and a free word association exercise in the areas of computing and careers in computing. Analysis revealed that students’ motivation to learn about the design process, programming, inputs and outputs, and wearable technology (wearables)/Internet of Things (IoT) increased following participation. There were also increases in confidence in inputs and outputs and wearables/IoT following participation, as well as changes in the computing word associations, with students associating computing more with computer programming terms rather than general terms such as the Internet. The findings suggest that the combination of a hackathon event and a model for 21st century learning can be effective in motivating and increasing the self-efficacy of preuniversity teenagers in a number of emerging technological contexts such as IoT and wearables.
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Course duration plays a vital role in informal DT models, influencing students' learning outcomes.
“Course duration also plays a vital role in informal DT models, influencing the learning outcomes of the students.”
From A meta-analysis to explore the role of design thinking in enhancing creativity as learning outcomes in STEM education (2026) · cites this paper as Byrne et al., 2017
The Bridge21 Pedagogy and Model section says activities can be compressed or expanded, and the Limitations section discusses spreading activities across several weeks while maintaining momentum. Neither passage says that course duration plays a vital role in students’ learning outcomes; the paper’s reported outcomes are not linked to a comparison of durations. (LLM, conf=0.73)
Experimental — accuracy not yet measuredEducational levels were identified as an important moderator variable influencing the effectiveness of informal DT-STEM programs.
“In addition, educational levels were identified as an important moderator variable that influences the effectiveness of informal DT-STEM programs.”
From A meta-analysis to explore the role of design thinking in enhancing creativity as learning outcomes in STEM education (2026) · cites this paper as Byrne et al., 2017
The Methodology describes a workshop for students with a mean age of 16, and the Pre and Post Questionnaire Comparison reports changes after participation. Neither section identifies educational level as a moderator of effectiveness. Searches for educational level, grade level, and moderating effects found no passage addressing that claim. (LLM, conf=0.72)
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Muneer, S., Santhosh, M., Parangusan, H., & Bhadra, J. (2026) · International Journal of Technology and Design Education · doi:10.1007/s10798-025-10005-2 · Cited by 14 · see citing works
- Authors
- Byrne, J. R., O'Sullivan, K., & Sullivan, K.
- Affiliations
- Trinity College Dublin (IE)
- Venue
- IEEE Transactions on Education
- Published
- 2017-02
- Volume
- 60
- Issue
- 1
- Pages
- 50-58
- ISSN
- 0018-9359 (ISSN-L)
- 1557-9638
- OpenAlex
- W2549510721
- Cited by
- 76
- References
- 0
- Citations by year
- 2025: 6 · 2024: 7 · 2023: 7 · 2022: 9 · 2021: 10 · 2020: 13 · 2019: 16 · 2018: 6 · 2017: 2
- FWCI
- 10.69
- Type
- journal article
- Language
- en
- Open access
- green
- hdl.handle.net
- Locations
- IEEE Transactions on Education (publishedVersion)
- Maynooth University ePrints and eTheses Archive (Maynooth University) (acceptedVersion)
- Arrow@dit (Dublin Institute of Technology) (submittedVersion, cc-by-nc-sa)
- Trinity's Access to Research Output (TARA) (Trinity College Dublin) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
- Social Sciences › Gender Studies › Gender and Technology in Education
- Physical Sciences › Engineering › Biomedical Engineering › Biomedical and Engineering Education
- Keywords
- hackathons, wearable devices, Internet of Things, computer science careers, STEM career awareness, pre-university students, constructivist learning, 21st century learning, student motivation, self-efficacy, word association, programming education
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