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Cited by 425

The DOI matches its Crossref record; 60 of the 60 references it cites were found in a registry or an index.

Procedural Content Generation via Machine Learning (PCGML)

Open access
Summerville, Adam, Snodgrass, Sam, Guzdial, Matthew, Holmgard, Christoffer, Hoover, Amy K., Isaksen, Aaron, Nealen, Andy, Togelius, Julian·2018·IEEE Transactions on Games

Abstract

This survey explores procedural content generation via machine learning (PCGML), defined as the generation of game content using machine learning models trained on existing content. As the importance of PCG for game development increases, researchers explore new avenues for generating high-quality content with or without human involvement; this paper addresses the relatively new paradigm of using machine learning (in contrast with search-based, solver-based, and constructive methods). We focus on what is most often considered functional game content, such as platformer levels, game maps, interactive fiction stories, and cards in collectible card games, as opposed to cosmetic content, such as sprites and sound effects. In addition to using PCG for autonomous generation, cocreativity, mixed-initiative design, and compression, PCGML is suited for repair, critique, and content analysis because of its focus on modeling existing content. We discuss various data sources and representations that affect the generated content. Multiple PCGML methods are covered, including neural networks: long short-term memory networks, autoencoders, and deep convolutional networks; Markov models: $n$-grams and multi-dimensional Markov chains; clustering; and matrix factorization. Finally, we discuss open problems in PCGML, including learning from small data sets, lack of training data, multilayered learning, style-transfer, parameter tuning, and PCG as a game mechanic.

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Metadata

Authors
Summerville, A., Snodgrass, S., Guzdial, M., Holmgard, C., Hoover, A. K., Isaksen, A., Nealen, A., & Togelius, J.
Venue
IEEE Transactions on Games
Published
2018-09
Volume
10
Issue
3
Pages
257-270
ISSN
  • 2475-1502 (ISSN-L)
  • 2475-1510
OpenAlex
W2586544230
Cited by
425
References
60
FWCI
26.59
Type
journal article
Language
en
Open access
green

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CoChat. (2026). Citation check: Procedural Content Generation via Machine Learning (PCGML). https://app.cochat.ai/papers/10.1109/tg.2018.2846639
The paper
Summerville, A., Snodgrass, S., Guzdial, M., Holmgard, C., Hoover, A. K., Isaksen, A., Nealen, A., & Togelius, J. (2018). Procedural Content Generation via Machine Learning (PCGML). IEEE Transactions on Games. https://doi.org/10.1109/tg.2018.2846639

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