The DOI matches its Crossref record; 40 of the 40 references it cites were found in a registry or an index.
Skeleton-Based Action Recognition With Multi-Stream Adaptive Graph Convolutional Networks
Open accessAbstract
Graph convolutional networks (GCNs), which generalize CNNs to more generic non-Euclidean structures, have achieved remarkable performance for skeleton-based action recognition. However, there still exist several issues in the previous GCN-based models. First, the topology of the graph is set heuristically and fixed over all the model layers and input data. This may not be suitable for the hierarchy of the GCN model and the diversity of the data in action recognition tasks. Second, the second-order information of the skeleton data, i.e., the length and orientation of the bones, is rarely investigated, which is naturally more informative and discriminative for the human action recognition. In this work, we propose a novel multi-stream attention-enhanced adaptive graph convolutional neural network (MS-AAGCN) for skeleton-based action recognition. The graph topology in our model can be either uniformly or individually learned based on the input data in an end-to-end manner. This data-driven approach increases the flexibility of the model for graph construction and brings more generality to adapt to various data samples. Besides, the proposed adaptive graph convolutional layer is further enhanced by a spatial-temporal-channel attention module, which helps the model pay more attention to important joints, frames and features. Moreover, the information of both the joints and bones, together with their motion information, are simultaneously modeled in a multi-stream framework, which shows notable improvement for the recognition accuracy. Extensive experiments on the two large-scale datasets, NTU-RGBD and Kinetics-Skeleton, demonstrate that the performance of our model exceeds the state-of-the-art with a significant margin.
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Cites
Deep Residual Learning for Image Recognition
He, K., Zhang, X., Ren, S., & Sun, J. (2016) · 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2016.90 · Cited by 235,474
Inductive Representation Learning on Large Graphs
Hamilton, W. L., Ying, R., & Leskovec, J. (2017) · arXiv · doi:10.48550/arxiv.1706.02216 · Cited by 10,639
Tensor Decompositions and Applications
Kolda, T. G., & Bader, B. W. (2009) · SIAM Review · doi:10.1137/07070111x · Cited by 10,301
Learning Spatiotemporal Features with 3D Convolutional Networks
Tran, D., Bourdev, L., Fergus, R., Torresani, L., & Paluri, M. (2015) · 2015 IEEE International Conference on Computer Vision (ICCV) · doi:10.1109/iccv.2015.510 · Cited by 9,593
Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset
Carreira, J., & Zisserman, A. (2017) · 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2017.502 · Cited by 9,570
Show, Attend and Tell: Neural Image Caption Generation with Visual Attention
Xu, K., Ba, J., Kiros, R., Cho, K., Courville, A., Salakhutdinov, R., Zemel, R., & Bengio, Y. (2015) · arXiv · doi:10.48550/arxiv.1502.03044 · Cited by 8,248
Realtime Multi-person 2D Pose Estimation Using Part Affinity Fields
Cao, Z., Simon, T., Wei, S.-E., & Sheikh, Y. (2017) · 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2017.143 · Cited by 7,539 · cited 1×
“[20] estimate the locations of 18 joints on every frame of the clips using the publicly available OpenPose toolbox [44].”
MethodSpatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition
Yan, S., Xiong, Y., & Lin, D. (2018) · Proceedings of the AAAI Conference on Artificial Intelligence · doi:10.1609/aaai.v32i1.12328 · Cited by 5,410
Shuman, D. I., Narang, S. K., Frossard, P., Ortega, A., & Vandergheynst, P. (2013) · IEEE Signal Processing Magazine · doi:10.1109/msp.2012.2235192 · Cited by 4,421
Residual Attention Network for Image Classification
Wang, F., Jiang, M., Qian, C., Yang, S., Li, C., Zhang, H., Wang, X., & Tang, X. (2017) · 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2017.683 · Cited by 4,073
Cited by
Constructing Stronger and Faster Baselines for Skeleton-Based Action Recognition
Song, Y.-F., Zhang, Z., Shan, C., & Wang, L. (2023) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2022.3157033 · Cited by 528
Metadata
- Authors
- Shi, L., Zhang, Y., Cheng, J., & Lu, H.
- Venue
- IEEE Transactions on Image Processing
- Published
- 2020
- Volume
- 29
- Pages
- 9532-9545
- ISSN
- 1057-7149 (ISSN-L)
- 1941-0042
- OpenAlex
- W2996249958
- Cited by
- 553
- References
- 40
- FWCI
- 25.80
- Type
- journal article
- Language
- en
- Open access
- green
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