The DOI matches its Crossref record; 30 of the 30 references it cites were found in a registry or an index.
Robust Part-Based Hand Gesture Recognition Using Kinect Sensor
Abstract
The recently developed depth sensors, e.g., the Kinect sensor, have provided new opportunities for human-computer interaction (HCI). Although great progress has been made by leveraging the Kinect sensor, e.g., in human body tracking, face recognition and human action recognition, robust hand gesture recognition remains an open problem. Compared to the entire human body, the hand is a smaller object with more complex articulations and more easily affected by segmentation errors. It is thus a very challenging problem to recognize hand gestures. This paper focuses on building a robust part-based hand gesture recognition system using Kinect sensor. To handle the noisy hand shapes obtained from the Kinect sensor, we propose a novel distance metric, Finger-Earth Mover's Distance (FEMD), to measure the dissimilarity between hand shapes. As it only matches the finger parts while not the whole hand, it can better distinguish the hand gestures of slight differences. The extensive experiments demonstrate that our hand gesture recognition system is accurate (a 93.2% mean accuracy on a challenging 10-gesture dataset), efficient (average 0.0750 s per frame), robust to hand articulations, distortions and orientation or scale changes, and can work in uncontrolled environments (cluttered backgrounds and lighting conditions). The superiority of our system is further demonstrated in two real-life HCI applications.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Sequential Monte Carlo Methods in Practice
(2001) · Springer eBooks · doi:10.1007/978-1-4757-3437-9 · Cited by 7,366
Shape matching and object recognition using shape contexts
Belongie, S., Malik, J., & Puzicha, J. (2002) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/34.993558 · Cited by 6,306
The Earth Mover's Distance as a Metric for Image Retrieval
Rubner, Y., Tomasi, C., & Guibas, L. J. (2000) · International Journal of Computer Vision · doi:10.1023/a:1026543900054 · Cited by 4,568
Real-time human pose recognition in parts from single depth images
Shotton, J., Fitzgibbon, A., Cook, M., Sharp, T., Finocchio, M., Moore, R., Kipman, A., & Blake, A. (2011) · CVPR 2011 · doi:10.1109/cvpr.2011.5995316 · Cited by 3,491
Image retrieval: Ideas, influences, and trends of the new age
Datta, R., Joshi, D., Li, J., & Wang, J. Z. (2008) · ACM Computing Surveys · doi:10.1145/1348246.1348248 · Cited by 3,040
Real-time human pose recognition in parts from single depth images
Shotton, J., Sharp, T., Kipman, A., Fitzgibbon, A., Finocchio, M., Blake, A., Cook, M., & Moore, R. (2013) · Communications of the ACM · doi:10.1145/2398356.2398381 · Cited by 2,044
Mitra, S., & Acharya, T. (2007) · IEEE Transactions on Systems, Man and Cybernetics, Part C (Applications and Reviews) · doi:10.1109/tsmcc.2007.893280 · Cited by 1,981
Zhang, J., Marszałek, M., Lazebnik, S., & Schmid, C. (2007) · International Journal of Computer Vision · doi:10.1007/s11263-006-9794-4 · Cited by 1,923
Mining actionlet ensemble for action recognition with depth cameras
Wang, J., Liu, Z., Wu, Y., & Yuan, J. (2012) · 2012 IEEE Conference on Computer Vision and Pattern Recognition · doi:10.1109/cvpr.2012.6247813 · Cited by 1,512
Self-citationReal-time American sign language recognition using desk and wearable computer based video
Starner, T., Weaver, J., & Pentland, A. (1998) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/34.735811 · Cited by 1,335
Cited by
Real-Time Surface EMG Pattern Recognition for Hand Gestures Based on an Artificial Neural Network
Zhang, Z., Yang, K., Qian, J., & Zhang, L. (2019) · Sensors · doi:10.3390/s19143170 · Cited by 165
Self-citationAn educational game to teach numbers in Brazilian Sign Language while having fun
Pontes, H. P., Furlan Duarte, J. B., & Pinheiro, P. R. (2020) · Computers in Human Behavior · doi:10.1016/j.chb.2018.12.003 · Cited by 37
Metadata
- Authors
- Ren, Z., Yuan, J., Meng, J., & Zhang, Z.
- Venue
- IEEE Transactions on Multimedia
- Published
- 2013-08
- Volume
- 15
- Issue
- 5
- Pages
- 1110-1120
- ISSN
- 1520-9210 (ISSN-L)
- 1941-0077
- OpenAlex
- W1969595749
- Cited by
- 746
- References
- 30
- FWCI
- 128.68
- Type
- journal article
- Language
- en
- Open access
- closed
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: Robust Part-Based Hand Gesture Recognition Using Kinect Sensor. https://app.cochat.ai/papers/10.1109/tmm.2013.2246148
- The paper
- Ren, Z., Yuan, J., Meng, J., & Zhang, Z. (2013). Robust Part-Based Hand Gesture Recognition Using Kinect Sensor. IEEE Transactions on Multimedia. https://doi.org/10.1109/tmm.2013.2246148
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.