The DOI matches its Crossref record; 26 of the 26 references it cites were found in a registry or an index.
Design of a Virtual Reality Based Adaptive Response Technology for Children With Autism
Open accessAbstract
Children with autism spectrum disorder (ASD) demonstrate potent impairments in social communication skills including atypical viewing patterns during social interactions. Recently, several assistive technologies, particularly virtual reality (VR), have been investigated to address specific social deficits in this population. Some studies have coupled eye-gaze monitoring mechanisms to design intervention strategies. However, presently available systems are designed to primarily chain learning via aspects of one's performance only which affords restricted range of individualization. The presented work seeks to bridge this gap by developing a novel VR-based interactive system with Gaze-sensitive adaptive response technology that can seamlessly integrate VR-based tasks with eye-tracking techniques to intelligently facilitate engagement in tasks relevant to advancing social communication skills. Specifically, such a system is capable of objectively identifying and quantifying one's engagement level by measuring real-time viewing patterns, subtle changes in eye physiological responses, as well as performance metrics in order to adaptively respond in an individualized manner to foster improved social communication skills among the participants. The developed system was tested through a usability study with eight adolescents with ASD. The results indicate the potential of the system to promote improved social task performance along with socially-appropriate mechanisms during VR-based social conversation tasks.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“Numerous studies have been conducted to assess different aspects of using chatbots for mental health, such as effectiveness [15, 16], acceptability [14, 17], usability [18, 19], and adoption [20, 21].”
From An overview of the features of chatbots in mental health: A scoping review (2019) · cites this paper as [18]
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Lord, C., Risi, S., Lambrecht, L., Cook, E. H., Leventhal, B. L., DiLavore, P. C., Pickles, A., & Rutter, M. (2000) · Journal of Autism and Developmental Disorders · doi:10.1023/a:1005592401947 · Cited by 7,520
Klin, A., Jones, W., Schultz, R., Volkmar, F., & Cohen, D. (2002) · Archives of General Psychiatry · doi:10.1001/archpsyc.59.9.809 · Cited by 2,120
Argyle, M., Cook, M., & Cramer, D. (1994) · The British Journal of Psychiatry · doi:10.1017/s0007125000073980 · Cited by 1,304
Social Communication Questionnaire
Snow, A. V. (2013) · Springer eBooks · doi:10.1007/978-1-4419-1698-3_1651 · Cited by 888
Research methods in psychology
(2001) · PsycEXTRA Dataset · doi:10.1037/e518432004-001 · Cited by 652
Jones, W., Carr, K., & Klin, A. (2008) · Archives of General Psychiatry · doi:10.1001/archpsyc.65.8.946 · Cited by 650
Virtual Reality-Induced Symptoms and Effects (VRISE)
Cobb, S. V. G., Nichols, S., Ramsey, A., & Wilson, J. R. (1999) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474699566152 · Cited by 512
Constantino, J. N., Davis, S. A., Todd, R. D., Schindler, M. K., Gross, M. M., Brophy, S. L., Metzger, L. M., Shoushtari, C. S., Splinter, R., & Reich, W. (2003) · PsycTESTS Dataset · doi:10.1037/t17260-000 · Cited by 432
The Use and Understanding of Virtual Environments by Adolescents with Autistic Spectrum Disorders
Parsons, S., Mitchell, P., & Leonard, A. (2004) · Journal of Autism and Developmental Disorders · doi:10.1023/b:jadd.0000037421.98517.8d · Cited by 299
Interrelations Among Social-Cognitive Skills in Young Children with Autism
Carpenter, M., Pennington, B. F., & Rogers, S. J. (2002) · Journal of Autism and Developmental Disorders · doi:10.1023/a:1014836521114 · Cited by 291
Research works printed but not linked: 10
- dunn, 1997, PPVT-III Peabody Picture Vocabulary Test
- javier, 2007, Weighted average score of customer needs as critical input for QFD, QFD Int J
- rutter, 0, Autism Diagnostic Interview Revised WPS Edition Manual
- tartaro, 2007, Towards Universal Usability Designing Computer Interfaces for Diverse User Populations
- strickland, 1997, Virtual Reality in Neuropsychophysiology, 81
- 2001, Educating Children With Autism
- jensen, 2009, Increased eye-blink rate in autism spectrum disorder may reflect dopaminergic abnormalities, Int Soc Autism Res
- 2000, Diagnostic and Statistical Manual of Mental Disorders DSM-IV-TR
- fisher, 2004, Advanced NPC implementation
- 0, Arrington Research Inc
Cited by
Sorted by citations
An overview of the features of chatbots in mental health: A scoping review
Abd-alrazaq, A. A., Alajlani, M., Alalwan, A. A., Bewick, B. M., Gardner, P., & Househ, M. (2019) · International Journal of Medical Informatics · doi:10.1016/j.ijmedinf.2019.103978 · Cited by 605
Liverpool, S., Mota, C. P., Sales, C. M. D., Čuš, A., Carletto, S., Hancheva, C., Sousa, S., Cerón, S. C., Moreno-Peral, P., Pietrabissa, G., et al. (2020) · Journal of Medical Internet Research · doi:10.2196/16317 · Cited by 408
Perceptions and opinions of patients about mental health chatbots: scoping review
Abd-Alrazaq, A. A., Alajlani, M., Ali, N., Denecke, K., Bewick, B. M., & Househ, M. (2021) · Journal of Medical Internet Research · doi:10.2196/17828 · Cited by 301
Technologies as Support Tools for Persons with Autistic Spectrum Disorder: A Systematic Review
Bartolomé, N. A., & García-Zapirain, B. (2014) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph110807767 · Cited by 260
Adaptive virtual reality-based training: a systematic literature review and framework
Zahabi, M., & Abdul Razak, A. M. (2020) · Virtual Reality · doi:10.1007/s10055-020-00434-w · Cited by 233
Virtual reality in the diagnostic and therapy for mental disorders: A systematic review
Wiebe, A., Kannen, K., Selaskowski, B., Mehren, A., Thöne, A.-K., Pramme, L., Blumenthal, N., Li, M., Asché, L., Jonas, S., et al. (2022) · Clinical Psychology Review · doi:10.1016/j.cpr.2022.102213 · Cited by 223
Grossard, C., Grynspan, O., Serret, S., Jouen, A.-L., Bailly, K., & Cohen, D. (2017) · Computers & Education · doi:10.1016/j.compedu.2017.05.002 · Cited by 215
Miller, H. L., & Bugnariu, N. L. (2016) · Cyberpsychology, Behavior, and Social Networking · doi:10.1089/cyber.2014.0682 · Cited by 199
Esubalew T, B., Lahiri, U., Swanson, A. R., Crittendon, J. A., Warren, Z. E., & Sarkar, N. (2012) · IEEE Transactions on Neural Systems and Rehabilitation Engineering · doi:10.1109/tnsre.2012.2230188 · Cited by 149
Self-citationBekele, E., Zheng, Z., Swanson, A., Crittendon, J., Warren, Z., & Sarkar, N. (2013) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2013.42 · Cited by 144
Self-citationThe effectiveness of augmented reality environments on individuals with special education needs
Çakır, R., & Korkmaz, Ö. (2018) · Education and Information Technologies · doi:10.1007/s10639-018-9848-6 · Cited by 123
Kaelin, V., Valizadeh, M., Salgado, Z., Parde, N., & Khetani, M. A. (2021) · Journal of Medical Internet Research · doi:10.2196/25745 · Cited by 92
Lahiri, U., Bekele, E., Dohrmann, E. H., Warren, Z. E., & Sarkar, N. (2014) · Journal of Autism and Developmental Disorders · doi:10.1007/s10803-014-2240-5 · Cited by 84
Self-citationLiu, X., Wu, Q., Zhao, W., & Luo, X. (2017) · Applied Sciences · doi:10.3390/app7101051 · Cited by 83
Halabi, O., El-Seoud, S. A., Alja’am, J. M., Alpona, H., Al-Hemadi, M., & Al-Hassan, D. (2017) · International Journal of Emerging Technologies in Learning (iJET) · doi:10.3991/ijet.v12i05.6766 · Cited by 82
Psychophysiological Methods and Developmental Psychopathology
Zisner, A. R., & Beauchaine, T. P. (2016) · Wiley eBooks · doi:10.1002/9781119125556.devpsy222 · Cited by 84
Sharmin, M., Hossain, M. M., Saha, A., Das, M., Maxwell, M., & Ahmed, S. (2018) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3173574.3173676 · Cited by 79
Bekele, E., Crittendon, J., Zheng, Z., Swanson, A., Weitlauf, A., Warren, Z., & Sarkar, N. (2014) · Journal of Autism and Developmental Disorders · doi:10.1007/s10803-014-2035-8 · Cited by 78
Self-citationFong, C. J., Taylor, J. P., Berdyyeva, A., McClelland, A. M., Murphy, K. M., & Westbrook, J. D. (2021) · Campbell Systematic Reviews · doi:10.1002/cl2.1185 · Cited by 73
Amat, A. Z., Zhao, H., Swanson, A. R., Weitlauf, A. S., Warren, Z. E., & Sarkar, N. (2021) · IEEE Transactions on Neural Systems and Rehabilitation Engineering · doi:10.1109/tnsre.2021.3108351 · Cited by 70
Self-citationHuman-Human vs Human-AI Therapy: An Empirical Study
Kuhail, M. A., Alturki, N. M., Thomas, J., Alkhalifa, A. K., & Alshardan, A. (2024) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2024.2385001 · Cited by 80
Kuriakose, S., & Lahiri, U. (2015) · IEEE Transactions on Neural Systems and Rehabilitation Engineering · doi:10.1109/tnsre.2015.2393891 · Cited by 65
Self-citationSamad, M. D., Diawara, N., Bobzien, J., Harrington, J. W., Witherow, M. A., & Iftekharuddin, K. M. (2017) · IEEE Transactions on Neural Systems and Rehabilitation Engineering · doi:10.1109/tnsre.2017.2768482 · Cited by 63
Design of a Physiology-based Adaptive Virtual Reality Driving Platform for Individuals with ASD
Bian, D., Wade, J. W., Swanson, A. R., Weitlauf, A. S., Warren, Z. E., & Sarkar, N. (2019) · ACM Transactions on Accessible Computing · doi:10.1145/3301498 · Cited by 59
Self-citationChen, Y., Zhou, Z., Cao, M., Liu, M., Lin, Z., Yang, W., Yang, X., Dhaidhai, D. T., & Xiong, P. (2022) · Neuroscience & Biobehavioral Reviews · doi:10.1016/j.neubiorev.2022.104683 · Cited by 57
Zhang, F., Zhang, Y., Li, G., & Luo, H. (2023) · Children · doi:10.3390/children11010041 · Cited by 52
Zhang, L., Weitlauf, A. S., Amat, A. Z., Swanson, A. R., Warren, Z. E., & Sarkar, N. (2019) · Journal of Autism and Developmental Disorders · doi:10.1007/s10803-019-04246-z · Cited by 47
Self-citationBartolomé, N. A., & García-Zapirain, B. (2015) · Bio-Medical Materials and Engineering · doi:10.3233/bme-151373 · Cited by 46
Zhang, L., Warren, Z. E., Swanson, A. R., Weitlauf, A. S., & Sarkar, N. (2018) · Journal of Autism and Developmental Disorders · doi:10.1007/s10803-018-3544-7 · Cited by 43
Self-citationFederici, S., Filippis, M. L. D., Mele, M. L., Borsci, S., Bracalenti, M., Gaudino, G., Cocco, A., Amendola, M., & Simonetti, E. (2020) · Disability and Rehabilitation Assistive Technology · doi:10.1080/17483107.2020.1775313 · Cited by 37
Virtual reality enhances the social skills of children with autism spectrum disorder: a review
Chen, J., Hu, J., Zhang, K., Zeng, X., Ma, Y., Lu, W., Zhang, K., & Wang, G. (2022) · Interactive Learning Environments · doi:10.1080/10494820.2022.2146139 · Cited by 37
Medical Therapies for Children With Autism Spectrum Disorder—An Update
Edwin Williamson, M. D., Sathe, N. A., & Andrews, J. C. (2017) · doi:10.23970/ahrqepccer189 · Cited by 37
Immersive Virtual Reality in Improving Communication Skills in Children with Autism
Halabi, O., El-Seoud, S. A., Alja’am, J. M., Alpona, H., Al-Hemadi, M., & Al-Hassan, D. (2017) · International Journal of Interactive Mobile Technologies (iJIM) · doi:10.3991/ijim.v11i2.6555 · Cited by 36
Maddalon, L., Minissi, M. E., Parsons, T. D., Amaia Hervas, G., & Alcañíz, M. (2024) · Journal of Medical Internet Research · doi:10.2196/57093 · Cited by 40
Promoting social attention in 3‐year‐olds with ASD through gaze‐contingent eye tracking
Wang, Q., Wall, C. A., Barney, E. C., Bradshaw, J. L., Macari, S. L., Chawarska, K., & Shic, F. (2019) · Autism Research · doi:10.1002/aur.2199 · Cited by 35
Muthu, P., Tan, Y., Latha, S., Dhanalakshmi, S., Lai, K. W., & Wu, X. (2023) · Frontiers in Public Health · doi:10.3389/fpubh.2022.1030656 · Cited by 34
da Cunha, R. D., Neiva, F. W., & da Silva, R. L. D. S. (2018) · Revista de Informática Teórica e Aplicada · doi:10.22456/2175-2745.77994 · Cited by 34
Multipurpose Virtual Reality Environment for Biomedical and Health Applications
Torner, J., Skouras, S., Molinuevo, J. L., Gispert, J. D., & Alpiste, F. (2019) · IEEE Transactions on Neural Systems and Rehabilitation Engineering · doi:10.1109/tnsre.2019.2926786 · Cited by 32
Javed, H., Lee, W., & Park, C. H. (2020) · Frontiers in Robotics and AI · doi:10.3389/frobt.2020.00043 · Cited by 33
Moss, S. J., Mizen, S. J., Stelfox, M., Brundin‐Mather, R., FitzGerald, E. A., Tutelman, P. R., Racine, N. M., Birnie, K. A., Fiest, K. M., Stelfox, H. T., et al. (2023) · BMC Medicine · doi:10.1186/s12916-023-02828-4 · Cited by 31
A holistic quality taxonomy for virtual reality experiences
Hameed, A., Möller, S., & Perkis, A. (2024) · Frontiers in Virtual Reality · doi:10.3389/frvir.2024.1434016 · Cited by 28
The Application of Extended Reality in Treating Children with Autism Spectrum Disorder
Zhao, W., Xu, S., Zhang, Y., Li, D., Zhu, C., & Wang, K. (2024) · Neuroscience Bulletin · doi:10.1007/s12264-024-01190-6 · Cited by 27
Banire, B., Al‐Thani, D., Qaraqe, M., Khowaja, K., & Mansoor, B. (2020) · IEEE Access · doi:10.1109/access.2020.3045042 · Cited by 32
Design of an Autonomous Social Orienting Training System (ASOTS) for Young Children With Autism
Zheng, Z., Fu, Q., Zhao, H., Swanson, A. R., Weitlauf, A. S., Warren, Z. E., & Sarkar, N. (2016) · IEEE Transactions on Neural Systems and Rehabilitation Engineering · doi:10.1109/tnsre.2016.2598727 · Cited by 27
Self-citationEye tracking in Child Computer Interaction: Challenges and opportunities
Sim, G., & Bond, R. (2021) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2021.100345 · Cited by 26
Shimaya, J., Yoshikawa, Y., Matsumoto, Y., Kumazaki, H., Ishiguro, H., Mimura, M., & Miyao, M. (2016) · IEEE RO-MAN · doi:10.1109/roman.2016.7745215 · Cited by 26
Nojavanasghari, B., Hughes, C. E., & Morency, L. (2017) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3027063.3053112 · Cited by 28
Bian, D., Wade, J. W., Warren, Z. E., & Sarkar, N. (2016) · Lecture notes in computer science · doi:10.1007/978-3-319-40238-3_51 · Cited by 26
Self-citationShoaib, M., Hussain, I., Mirza, H. T., & Tayyab, M. (2017) · International Conference on Computational Science and Its Applications · doi:10.1109/iccsa.2017.7999647 · Cited by 25
Fernández-Herrero, J., Lorenzo, G., & Carreres, A. L. (2018) · InTech eBooks · doi:10.5772/intechopen.71000 · Cited by 27
Assisting Individuals with Autism and Cognitive Disorders: An Augmented Reality-Based Framework
El-Seoud, S. A., Halabi, O., & Geroimenko, V. (2019) · International Journal of Online and Biomedical Engineering (iJOE) · doi:10.3991/ijoe.v15i04.9835 · Cited by 24
Design and evaluation of an adaptive virtual reality training system
Reyes, C. I. A., Wozniak, D., Ham, A., & Zahabi, M. (2023) · Virtual Reality · doi:10.1007/s10055-023-00827-7 · Cited by 23
Attention-Based Applications in Extended Reality to Support Autistic Users: A Systematic Review
Wang, K., Julier, S., & Cho, Y. (2022) · IEEE Access · doi:10.1109/access.2022.3147726 · Cited by 25
Application of technology to social communication impairment in childhood and adolescence
Wieckowski, A. T., & White, S. W. (2017) · Neuroscience & Biobehavioral Reviews · doi:10.1016/j.neubiorev.2016.12.030 · Cited by 23
A map of assistive technology educative instruments in neurodevelopmental disorders
Pontikas, C.-M., Tsoukalas, E., & Serdari, A. (2020) · Disability and Rehabilitation Assistive Technology · doi:10.1080/17483107.2020.1839580 · Cited by 22
Jeong, D., Jeong, M., Yang, U., & Han, K. (2022) · PLoS ONE · doi:10.1371/journal.pone.0278970 · Cited by 22
Physiology-based Affect Recognition During Driving in Virtual Environment for Autism Intervention
Bian, D., Wade, J. W., Swanson, A. R., Warren, Z. E., & Sarkar, N. (2015) · International Conference on Physiological Computing Systems (PhyCS) · doi:10.5220/0005331301370145 · Cited by 21
Self-citationPost-stroke balance rehabilitation under multi-level electrotherapy: a conceptual review
Dutta, A., Lahiri, U., Das, A., Nitsche, M. A., & Guiraud, D. (2014) · Frontiers in Neuroscience · doi:10.3389/fnins.2014.00403 · Cited by 20
Self-citationKaelin, V., Valizadeh, M., Salgado, Z., Sim, J. G. C., Anaby, D., Boyd, A. D., Parde, N., & Khetani, M. A. (2022) · Frontiers in Rehabilitation Sciences · doi:10.3389/fresc.2022.855240 · Cited by 19
Gesture-based Interaction for Individuals with Developmental Disabilities in India
Sharma, S., Srivastava, S., Achary, K., Varkey, B., Heimonen, T., Hakulinen, J., Turunen, M., & Rajput, N. (2016) · International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS) · doi:10.1145/2982142.2982166 · Cited by 19
Zhang, L., Wade, J. W., Bian, D., Fan, J., Swanson, A. R., Weitlauf, A. S., Warren, Z. E., & Sarkar, N. (2015) · Lecture notes in computer science · doi:10.1007/978-3-319-20684-4_68 · Cited by 19
Self-citationPervasive Healthcare-A Comprehensive Survey of Tools and TechniquesPreprint
Uniyal, D., & Raychoudhury, V. (2014) · arXiv (Cornell University) · doi:10.48550/arxiv.1411.1821 · Cited by 19
Altın, Y., Boşnak, Ö., & Turhan, C. (2025) · Journal of Autism and Developmental Disorders · doi:10.1007/s10803-025-06741-y · Cited by 22
Measuring Social Modulation of Gaze in Autism Spectrum Condition With Virtual Reality Interviews
Artiran, S., Ravisankar, R., Luo, S. X., Chukoskie, L., & Cosman, P. C. (2022) · IEEE Transactions on Neural Systems and Rehabilitation Engineering · doi:10.1109/tnsre.2022.3198933 · Cited by 18
Kim, W., Seong, M., Kim, K.-J., & Kim, S. (2024) · Scientific Data · doi:10.1038/s41597-024-03132-3 · Cited by 21
Papathomas, P., & Goldschmidt, K. A. (2017) · Journal of Pediatric Nursing · doi:10.1016/j.pedn.2017.01.013 · Cited by 17
Gesture-Based Children Computer Interaction for Inclusive Education: A Systematic Literature Review
Torres-Carrión, P., González, C. S. G., Bravo, C. B., & Moro, A. I. (2018) · Communications in computer and information science · doi:10.1007/978-3-030-05532-5_10 · Cited by 16
Attention Assessment: Evaluation of Facial Expressions of Children with Autism Spectrum Disorder
Banire, B., Al‐Thani, D., Makki, M., Qaraqe, M., Anand, K., Connor, O., Khowaja, K., & Mansoor, B. (2019) · Lecture notes in computer science · doi:10.1007/978-3-030-23563-5_4 · Cited by 16
Digital Horizons: Enhancing Autism Support with Augmented Reality
Koumpouros, Y. (2025) · Journal of Autism and Developmental Disorders · doi:10.1007/s10803-024-06709-4 · Cited by 15
An Adaptive Virtual Reality-Based Training System for Pilots
Reyes, C. I. A., Wozniak, D., Ham, A., & Zahabi, M. (2022) · Proceedings of the Human Factors and Ergonomics Society Annual Meeting · doi:10.1177/1071181322661063 · Cited by 15
Synthesis of Facial Expressions in Photographs
Testa, R. L., Corrêa, C. G., Machado‐Lima, A., & Nunes, F. L. S. (2019) · ACM Computing Surveys · doi:10.1145/3292652 · Cited by 14
Kim, B., Jeong, D., Kim, J. G., Hong, H., & Han, K. (2023) · ACM Symposium on User Interface Software and Technology (UIST) · doi:10.1145/3586183.3606797 · Cited by 13
Kim, B., Jeong, D., Jeong, M., Noh, T., Kim, S.-I., Kim, T., Jang, S.-Y., Yoo, H. J., Kim, J. G., Hong, H., et al. (2022) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/3562939.3565608 · Cited by 14
Mantziou, O., Vrellis, I., & Mikropoulos, T. A. (2015) · Procedia Computer Science · doi:10.1016/j.procs.2015.09.268 · Cited by 14
Filippis, M. L. D., Federici, S., Mele, M. L., Borsci, S., Bracalenti, M., Gaudino, G., Cocco, A., Amendola, M., & Simonetti, E. (2020) · Lecture notes in computer science · doi:10.1007/978-3-030-58796-3_30 · Cited by 13
A survey on technological tools and systems for diagnosis and therapy of autism spectrum disorder
Bondioli, M., Chessa, S., Kocian, A., & Pelagatti, S. (2023) · Human-Computer Interaction · doi:10.1080/07370024.2023.2242345 · Cited by 12
Yu, C., Wang, S., Zhang, D., Zhang, Y., Cen, C., You, Z., Zou, X., Deng, H., & Li, M. (2024) · IEEE Transactions on Learning Technologies · doi:10.1109/tlt.2024.3451462 · Cited by 11
A real-time environmental translator for emotion recognition in autism spectrum disorder
Levy, L., Ambaw, A., Ben‐Itzchak, E., & Holdengreber, E. (2024) · Scientific Reports · doi:10.1038/s41598-024-83229-2 · Cited by 11
Stasolla, F., Boccasini, A., & Perilli, V. (2016) · Advances in early childhood and K-12 education · doi:10.4018/978-1-5225-0816-8.ch008 · Cited by 9
Moon, J., Choi, G. W., & Seo, J. (2023) · Virtual Reality · doi:10.1007/s10055-023-00856-2 · Cited by 13
Silva, R., Duque, D., Melo, M., & Moura, J. M. (2021) · International Conference on Graphics and Interaction (ICGI) · doi:10.1109/icgi54032.2021.9655278 · Cited by 9
A Methodology of Eye Gazing Attention Determination for VR Training
Zhang, J., Mullikin, M., Li, Y., & Mei, C. (2020) · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · doi:10.1109/vrw50115.2020.00029 · Cited by 9
Kinect Based Game for Improvement of Sensory, Motor and Learning Skills in Autistic Children
Mir, H. Y., & Khosla, A. (2018) · International Conference on Intelligent Computing and Control Systems (ICICCS) · doi:10.1109/iccons.2018.8662894 · Cited by 9
Babar, P. P., Barry, M., & Peiris, R. L. (2023) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3544549.3585915 · Cited by 8
Aghakhani, S., Carre, N., Mostovoy, K., Shafer, R. W., Baeza‐Hernandez, K., Entenberg, G. A., Testerman, A., & Bunge, E. L. (2023) · Frontiers in Digital Health · doi:10.3389/fdgth.2023.1251016 · Cited by 8
Multimodal Interfaces and Sensory Fusion in VR for Social Interactions
Bekele, E., Wade, J. W., Bian, D., Zhang, L., Zheng, Z., Swanson, A. R., Sarkar, M. S., Warren, Z. E., & Sarkar, N. (2014) · Lecture notes in computer science · doi:10.1007/978-3-319-07458-0_2 · Cited by 8
Self-citationAVATAR ”autism: Virtual agents to augment relationships in children”
Guerrero-Vásquez, L. F., Bravo-Torres, J. F., & López‐Nores, M. (2017) · IEEE International Conference on Electronics, Electrical Engineering and Computing (INTERCON) · doi:10.1109/intercon.2017.8079705 · Cited by 8
Mei, C., & Guo, R. (2018) · International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) · doi:10.1109/vs-games.2018.8493421 · Cited by 8
Javed, H., Lee, W., & Park, C. H. (2020) · Frontiers in Robotics and AI · doi:10.3389/frobt.2020.00067 · Cited by 9
Zhang, L., Wade, J. W., Bian, D., Swanson, A. R., Warren, Z. E., & Sarkar, N. (2014) · Communications in computer and information science · doi:10.1007/978-3-319-07857-1_114 · Cited by 7
Self-citationAljameel, S. S., O’Shea, J. D., Crockett, K. A., & Latham, A. (2017) · Lecture notes in networks and systems · doi:10.1007/978-3-319-56991-8_63 · Cited by 7
Predicting Cognitive Failures in Virtual Reality Using Pupillometry
Niknam, S., & Botev, J. (2024) · IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR) · doi:10.1109/aixvr59861.2024.00043 · Cited by 6
Kim, W., Seong, M., DelPreto, J., Matusik, W., Rus, D. L., & Kim, S. (2024) · ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp) · doi:10.1145/3675094.3678376 · Cited by 6
Artiran, S., Cohen, S., & Cosman, P. C. (2024) · Research in Autism · doi:10.1016/j.rasd.2024.102494 · Cited by 6
Bystrova, T., Tokarskaya-Valerievna, L., & Vukovic, D. B. (2019) · International Journal of Cognitive Research in Science Engineering and Education · doi:10.5937/ijcrsee1901063b · Cited by 6
Augmented/Virtual Reality Technologies and Assistive/Humanoid Robots
Goosen, L. (2022) · Advances in educational technologies and instructional design book series · doi:10.4018/978-1-7998-4736-6.ch012 · Cited by 6
Hughes‐Roberts, T., Cui, V., Mahmud, M., & Brown, D. J. (2022) · Lecture notes in computer science · doi:10.1007/978-3-031-05039-8_16 · Cited by 6
Virtual Reality-Based Facial Expressions Understanding for Teenagers with Autism
Bekele, E., Zheng, Z., Swanson, A. R., Davidson, J., Warren, Z. E., & Sarkar, N. (2013) · Lecture notes in computer science · doi:10.1007/978-3-642-39191-0_50 · Cited by 6
Self-citationSnoezelenCAVE: Virtual Reality CAVE Snoezelen Framework for Autism Spectrum Disorders
Perhakaran, G., Yusof, A. M., Rusli, M. E., Yusoff, M. Z. M., Mahidin, E. M. M., Mahalil, I., & Zainudin, A. R. R. (2015) · Lecture notes in computer science · doi:10.1007/978-3-319-25939-0_39 · Cited by 6
Validation of Emotions as a Measure of Selective Attention in Children with Autism Spectrum Disorder
Banire, B., Al‐Thani, D., & Qaraqe, M. (2020) · International Conference on Educational and Information Technology · doi:10.1145/3383923.3383954 · Cited by 6
Metadata
- Authors
- Lahiri, U., Bekele, E., Dohrmann, E., Warren, Z., & Sarkar, N.
- Affiliations
- Indian Institute of Technology Gandhinagar (IN)
- Vanderbilt University (US)
- University of Tennessee Health Science Center (US)
- Venue
- IEEE Transactions on Neural Systems and Rehabilitation Engineering
- Published
- 2013-01
- Volume
- 21
- Issue
- 1
- Pages
- 55-64
- ISSN
- 1534-4320 (ISSN-L)
- 1558-0210
- PMC
- PMC3867261
- OpenAlex
- W2000191594
- Cited by
- 162
- References
- 26
- Citations by year
- 2026: 9 · 2025: 8 · 2024: 19 · 2023: 14 · 2022: 13 · 2021: 9 · 2020: 21 · 2019: 11 · 2018: 12 · 2017: 12 · 2016: 8 · 2015: 14 · 2014: 9 · 2013: 2
- FWCI
- 4.25
- Type
- journal article
- Language
- en
- Open access
- green
- europepmc.org
- Locations
- IEEE Transactions on Neural Systems and Rehabilitation Engineering (publishedVersion)
- PubMed (publishedVersion)
- Europe PMC (PubMed Central) (acceptedVersion)
- PubMed Central (acceptedVersion)
- Funders
- National Institute of Mental Health (R01MH091102)
- Topics
- Life Sciences › Neuroscience › Cognitive Neuroscience › Autism Spectrum Disorder Research
- Physical Sciences › Computer Science › Human-Computer Interaction › Gaze Tracking and Assistive Technology
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Keywords
- autism spectrum disorder, virtual reality, eye tracking, social communication skills, assistive technology, engagement measurement, personalized interventions, autistic adolescents
- MeSH terms
- Adolescent, Autistic Disorder, Biofeedback, Psychology, Equipment Design, Eye Movements, Female, Fixation, Ocular, Humans, Interpersonal Relations, Male, Therapy, Computer-Assisted, User-Computer Interface, Treatment Outcome, Imaging, Three-Dimensional
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review