Cited by 15Multimedia Learning SystemsEducational Technology and E-LearningEducational Technology and Pedagogy

The DOI matches its Crossref record, with a small difference in title or year.

A Sports E-learning Platform: Teaching and learning by using Multimedia contents

Chun-Hong Huang, Chuan-Feng Chiu, Su-Li Chin, Li-Hua Hsin, Yi-Pei Yu·2010·2010 3rd IEEE International Conference on Ubi-Media Computing

Abstract

The major purpose of this paper is to establish a Sports E-learning Platform in order to provide athletic related teaching materials, such as physical motions and exercise rules. The platform can integrate the Multimedia teaching materials which include video and 2D animation. Multimedia contents of teaching material not only increase the learning efficient but also the interesting of learning, especially in the area of Physical Education. The design concept of our works is based on ADDIE model of ISD (Instruction System Design) theory with the purposes of analysis, design, development, implementation, & evaluation. Via the usage of this physical education E-learning platform, we hope to let players perform efficient self learning for sports skills, indirectly foster mutual help, cooperation, nice norms of law-abiding via the learning of athletic rules, and become skilled at accurate recreation knowledge & first aid expertise. Moreover, coaches can use this system as a teaching facility.

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Research works printed but not linked: 9

  1. 10.1080/08924562.1997.10591283 · DOI
  2. knudson, 1997, 2708 -Impact of Vision ad Vision Training on Sport Performance, Reprinted with permission from the Journal of Physical Education, Recreation and Dance, 68, 17, 10.1080/07303084.1997.10604922 · DOI
  3. 10.1207/S15326985EP3801_6 · DOI · Paper page
  4. lamaster, 1998, Technology implementation: Let's do it, Journal of Physical Education Recreation and Dance, 69, 12, 10.1080/07303084.1998.10605623 · DOI
  5. alessi, 2001, Multimedia for Learning Methods and Development
  6. morrison, 2001, Designing effective instruction (4rd ed )
  7. katz, 1992, The role of interactive video, multimedia and technology in Physical Education: Towards the years 2000, Processing of the International conference on computer Application in Sport and Physical Education, 22
  8. wiebe, 2008, Influences on Visual Attentional Distribution I Multimedia Instruction, Journal of Educational Multimedia and Hypermedia, 259
  9. 0, Digital Content Industry in Taiwan

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Metadata

Authors
Huang, C.-H., Chiu, C.-F., Chin, S.-L., Hsin, L.-H., & Yu, Y.-P.
Affiliations
  • Lunghwa University of Science and Technology (TW)
  • Minghsin University of Science and Technology (TW)
  • Tamkang University (TW)
Venue
2010 3rd IEEE International Conference on Ubi-Media Computing
Publisher
IEEE
Published
2010-07
Pages
222-226
OpenAlex
W2089413672
Cited by
15
References
0
Citations by year
2025: 1 · 2024: 1 · 2023: 2 · 2022: 1 · 2021: 2 · 2020: 1 · 2019: 1 · 2018: 1 · 2014: 1 · 2012: 2
FWCI
0.90
Type
conference paper
Language
en
Open access
closed
Locations
IEEE International Conference on Ubi-Media Computing (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
  • Physical Sciences › Computer Science › Information Systems › Educational Technology and E-Learning
  • Social Sciences › Education › Educational Technology and Pedagogy
Keywords
physical education, multimedia teaching materials, educational videos, 2D animation, ADDIE model, instructional system design, first aid training, self-directed learning, coach education

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CoChat. (2026). Citation check: A Sports E-learning Platform: Teaching and learning by using Multimedia contents. https://app.cochat.ai/papers/10.1109/umedia.2010.5544460
The paper
Huang, C.-H., Chiu, C.-F., Chin, S.-L., Hsin, L.-H., & Yu, Y.-P. (2010). A Sports E-learning Platform: Teaching and learning by using Multimedia contents. 2010 3rd IEEE International Conference on Ubi-Media Computing. https://doi.org/10.1109/umedia.2010.5544460