Cited by 123Teaching and Learning ProgrammingSpreadsheets and End-User ComputingSoftware Engineering Techniques and Practices

Exploring exploratory programming

Beth Kery, Mary, Myers, Brad A.·2017·2017 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)

Abstract

In open-ended tasks where a program's behavior cannot be specified in advance, exploratory programming is a key practice in which programmers actively experiment with different possibilities using code. Exploratory programming is highly relevant today to a variety of professional and end-user programmer domains, including prototyping, learning through play, digital art, and data science. However, prior research has largely lacked clarity on what exploratory programming is, and what behaviors are characteristic of this practice. Drawing on this data and prior literature, we provide an organized description of what exploratory programming has meant historically and a framework of four dimensions for studying exploratory programming tasks: (1) applications, (2) required code quality, (3) ease or difficulty of exploration, and (4) the exploratory process. This provides a basis for better analyzing tool support for exploratory programming.

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Crossref · 10.1109/vlhcc.2017.8103446

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3 of 3 references verified0 citation errors · 0 not checkable

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  • Even when not strictly in an exploratory programming setting, vibe coding is accommodating of an exploratory element.

    “This suggests that even when not strictly in an exploratory programming setting (Kery and Myers, 2017), vibe coding is accommodating of an exploratory element.”

    From Vibe coding: programming through conversation with artificial intelligence (2025) · cites this paper as Kery and Myers, 2017

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Authors
Beth Kery, M., & Myers, B. A.
Affiliations
Carnegie Mellon University (US)
Venue
2017 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)
Publisher
IEEE
Published
2017-10
Pages
25-29
ISSN
1943-6092 (ISSN-L)
OpenAlex
W2768736423
Cited by
123
References
3
Citations by year
2026: 13 · 2025: 16 · 2024: 15 · 2023: 21 · 2022: 19 · 2021: 17 · 2020: 13 · 2019: 7 · 2018: 2
FWCI
5.55
Type
conference paper
Language
en
Open access
closed
Locations
IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
  • Physical Sciences › Computer Science › Software › Spreadsheets and End-User Computing
  • Physical Sciences › Computer Science › Information Systems › Software Engineering Techniques and Practices
Keywords
exploratory programming, code quality, prototype development, learning through play, digital art, data science, end-user programming

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