The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
BDAM — Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
Open accessAbstract
This paper describes an efficient technique for out‐of‐core rendering and management of large textured terrainsurfaces. The technique, called Batched Dynamic Adaptive Meshes (BDAM), is based on a paired tree structure:a tiled quadtree for texture data and a pair of bintrees of small triangular patches for the geometry. These smallpatches are TINs and are constructed and optimized off‐line with high quality simplification and tristrippingalgorithms. Hierarchical view frustum culling and view‐dependent texture and geometry refinement is performedat each frame through a stateless traversal algorithm. Thanks to the batched CPU/GPU communication model,the proposed technique is not processor intensive and fully harnesses the power of current graphics hardware.Both preprocessing and rendering exploit out‐of‐core techniques to be fully scalable and to manage large terraindatasets. Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture and Image Generation;I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism.
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Cites
ROAMing terrain: Real-time Optimally Adapting Meshes
Duchaineau, M., Wolinsky, M., Sigeti, D. E., Miller, M. C., Aldrich, C., & Mineev-Weinstein, M. B. (2002) · Proceedings. Visualization '97 (Cat. No. 97CB36155) · doi:10.1109/visual.1997.663860 · Cited by 592
Cited by
Geometry clipmaps: terrain rendering using nested regular grids
Losasso, F., & Hoppe, H. (2004) · ACM Transactions on Graphics · doi:10.1145/1015706.1015799 · Cited by 396
Metadata
- Authors
- Cignoni, P., Ganovelli, F., Gobbetti, E., Marton, F., Ponchio, F., & Scopigno, R.
- Venue
- Computer Graphics Forum
- Publisher
- Wiley
- Published
- 2003-09
- Volume
- 22
- Issue
- 3
- Pages
- 505-514
- ISSN
- 0167-7055 (ISSN-L)
- 1467-8659
- OpenAlex
- W2153706058
- Cited by
- 204
- References
- 1
- FWCI
- 28.85
- Type
- journal article
- Language
- en
- Open access
- bronze
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- CoChat. (2026). Citation check: BDAM — Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization. https://app.cochat.ai/papers/10.1111/1467-8659.00698
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- Cignoni, P., Ganovelli, F., Gobbetti, E., Marton, F., Ponchio, F., & Scopigno, R. (2003). BDAM — Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization. Computer Graphics Forum. https://doi.org/10.1111/1467-8659.00698
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.