Predatory monetization schemes in video games (e.g. ‘loot boxes’) and internet gaming disorder
King, Daniel L., Delfabbro, Paul H.·2018·Addiction
Cited by (260)
Items 201–260 of 260
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- Ethical AI in VR Games: Welfare Economics for In-Game MicrotransactionsHari Gangadharan · 2024 · IEEE International Conference on Intelligent Reality (ICIR)
- From Virtual to Real: Considerations on Life Purpose and Media Use in AdolescentsJuliano Porto de Cerqueira Leite, Letícia Lovato Dellazzana‐Zanon · 2025 · Springer eBooks
- O DIREITO DA CRIANÇA E DO ADOLESCENTE FRENTE AO CRESCIMENTO DOS JOGOS DIGITAIS DE APOSTAS COMO A “BETS”Mateus Augusto Santos Costa, Henrique Sinopoli Nakaoshi · 2025 · Revista Contemporânea
- Gondolatok a videójáték-ipar bevételszerzési stratégiáinak jogi megítélésérőlMihály Gábor Kolláth · 2025 · Themis Az ELTE Állam- és Jogtudományi Kar doktori iskoláinak elektronikus folyóirata
- Gamified and Gamble Effect on Children and Rise in CrimeAbhishek Sharma, Abhishek Mishra, Shweta Jain, Khushboo Karodiya, Priyanka Sharma · 2025 · IGI Global eBooks
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- Exploring Video Game MonetizationTatiana Ferreira, Tatiana Batista, Pedro Malheiro, Tiago Lopes, João Vitorino, João Paulo Sousa · 2025 · Advances in computational intelligence and robotics book series
- Power of Superstition: Pokémon TCG Pocket’s Card Draw Mechanism and Player BehaviorYi-Ting Huang, Chia-Feng Wu · 2025 · IEEE International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan)
- e-스포츠 연구의 발전 동향: Web of Science 기반 계량서지학적 분석명양 육, 인애 윤 · 2025 · 한국체육학회지
- LEGAL LIABILITY OF INTERACTIVE DIGITAL GAME PLATFORMS FOR VIRTUAL TRANSACTIONS BY MINORSGunsu Nurmansyah · 2026 · PRANATA HUKUM
- Online gambling Behaviour, mobile money payments, and financial well-being of college students in the selected higher education institutions (HEI) in Calapan cityCherubim Ann Ortiz Malimata, Keanna Atienza Maravilla, Frankie Joyce Pereye Espino, Adrian Nao Peralta, Belinda Perez Cleofe · 2026 · World Journal of Advanced Research and Reviews
- Play, Spend, Eat Sand: How Gacha Design and Player Communities Normalize SpendingSalvador Gómez‐García, Sergio Gutiérrez Manjón, Gema Bonales Daimiel, Mónica Bernaldo‐de‐Quirós · 2026 · SSRN Electronic Journal
- Jeu d’argent pathologique : évaluation et implications cliniques de la politique de jeu responsable menée en France : cas particulier des jeux de hasard et d’argent sur InternetJulie Caillon · 2018
- La pratique des jeux vidéo du plaisir au trouble : cognitions inadaptées et biais attentionnels des joueursGaëlle Bodi · 2021
- The Dark Side of Flow: A Sequential Mediation Analysis of In-App Advertising, Low Self-Control, and Impulse Microtransaction PurchasesJhonhairo Herminio Montenegro Castillo, Pamela Del Pilar Lyon Del Carpio · 2026 · SSRN Electronic Journal
- The impact of mobile game genre on gaming disorder risk in early adolescents: a goal-oriented classification approachKahee Kim, SangHa Lee, Sowon Hwang, Yunmi Shin · 2026 · Frontiers in Psychology
- Play-to-Earn, or Play-to-Lose? Dark Game Design Patterns in CryptogamesSultan A. Alharthi · 2026 · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA)
- Player Safety by Design: Co-Designing Child-Centered Safety Mechanisms with ChildrenZinan Zhang, Qiurong Song, Rie Helene Hernandez, Yunhan Liu, Elena Koung, Junnan Yu, Sunhye Bai, Yubo Kou, Xinning Gui · 2026 · CHI Conference on Human Factors in Computing Systems
- EXAMINING GAMBLING-LIKE BEHAVIOUR IN GACHA USAGE FROM AN ISLAMIC PRINCIPLEAtiqa Sofea Aminudin, Aisyah Suaida Binti Mohammad Hizam · 2026 · Jurnal Al-Sirat
- The role of microtransactions in internet gaming disorder and gambling disorder: A preregistered systematic reviewHalley Miguel Pontes, Phillip C. Raneri, Jason Satel · 2023 · OSF Preprints (OSF Preprints)
- Adolescents and loot boxes: a systematic review of behavioral mechanisms and problematic outcomesWeihang Han, Ruoquan Li, Yujun Lin · 2026 · Addictive Behaviors
- Cognitive Sovereignty: The right to reflectionRobert Atkinson · 2026 · Elsevier eBooks
- From networks to regulation: The neurobiological architecture of stabilityRobert C. Atkinson · 2026 · Elsevier eBooks
- Variations in gaming experiences, time, and spending across genresHyeon Jo · 2026 · Interaction Studies Social Behaviour and Communication in Biological and Artificial Systems
- The Motivations for Micro-Transactions Use Scale (MMUS): Development and validationErin Gibson, Mark Damian Griffiths, Filipa Calado, Andrew Harris · 2026 · Technology in Society
- Las loot boxes en la industria del videojuego: capitalismo digital, riesgos psicosociales y respuestas socioeducativasDiego Fernández Piedra, Enrique Gallego Granero, Gerardo Gonzalo Mier, Berta De la Vega Moreno · 2026 · Revista Internacional de Educación y Análisis Social Crítico Mañé Ferrer & Swartz
- Micro-Loss Neglect in Small-Value Digital Transactions and Consumer Spending BehaviorMs. Shrishti Goyal Ms. Kamna Vaid · 2026 · Economic Sciences.
- Beyond Interaction Volume: Platform Visibility and Engagement Quality in Digital Game ConsumptionKai Liu, Zhibin Xing, Haizhang Chen · 2026 · Journal of theoretical and applied electronic commerce research
- Neither Gaming nor Gambling: Understanding the Psychological and Social Risks of Loot BoxesAntonio Jesús Molina Fernández, Florentino Moreno Martín, Jesús Saiz Galdós · 2026 · Qeios
- Technologie przełomowe i rozwiązania biznesowe sektoragier wideo w kontekście gospodarki cyfrowejP. Rykała · 2026 · Prace Naukowe Uniwersytetu Ekonomicznego we Wrocławiu
- SHARP-G-R: A revised tool for assessing the addictive potential of video gamesOrsolya Király, Mustafa Yildirim, Silvia Garcia-Cabacés, Adam Graf, Kata Zs. Csapó, Sára Perédi, Dana Katz, Patrik Koncz · 2026 · Journal of Behavioral Addictions
- Understanding The Shariah Perspective on Microtransactions in Online Games: Identifying Elements of BatilMuhd Aiman Hakim Zaharudin, Zawin Hannan Sofea Shahbuddin, Abdul Manan Ismail, Setiyawan Gunardi · 2026 · Journal of Fatwa Management and Research
- Digital Consumer Protection: A Comparative Analysis of Exploitative Game Monetization in Indonesia and The NetherlandsRifansyah Nugraha, Diani Sadiawati · 2026 · AL-MANHAJ Jurnal Hukum dan Pranata Sosial Islam
- Patrones oscuros y videojuegos: Análisis teórico y empírico entre jóvenes españolesJoan Josep Pons López, Dídac Jiménez-Torras, Alexandra Samper-Martínez, Joan Arnedo-Moreno · 2026 · INDEX COMUNICACIÓN
- Public Health Interventions for Managing Digital Addiction and Promoting WellbeingAyazullah Safi · 2026 · Springer eBooks
- Hooked on Play: The Motives and Risks of Internet GamingBarsha Sensua, Arunjyoti Baruah · 2026 · Indian Journal of Psychiatric Nursing
- Economic strategies of monetization in video game software architecture: Analysis of microtransactions, battle pass, and loot box systemsBojan Arbutina, Dragan Soleša, Radivoje Stojković · 2026 · Ekonomija teorija i praksa
- Loot Box: The Mysterious Box That Quietly Influences Purchase Intentions in Online GamesHilzam Saiga Hamas, Octaviana Sabila Dewi, Detanaka Hangger Santanu, Livia Vandaniya, Ariel Rendra Pratama, Muhammad Fajar Wahyudi Rahman · 2026 · International Conference on Enterprise and Industrial System (ICOEINS)
- Financial harms of regular gaming: Cross-national evidence from the international gaming surveyBenjamin Johnson, Gary Chan, John B. Saunders, Daniel Stjepanović, Wim van den Brink, Caitlin McClure‐Thomas, Jiang Long, Kristiana Siste, Min Zhao, Na Zhong et al. · 2026 · Journal of Behavioral Addictions
- RƏQƏMSAL ASILILIQ DAVRANIŞLARININ İNKİŞAF DİNAMİKASI: KLİNİK VƏ EKSPERİMENTAL PERSPEKTİVLƏRDƏN ANALİZXanım Mustafayeva · 2026 · Psixologiya Jurnali
- Heavy spenders in digital games: expenditure disparities and associations between microtransactions, gaming disorder and gambling disorder among adolescentsMarkus Meschik, Elena Hammer, Doris Malischnig, Natalia Wächter, Mark Damian Griffiths · 2026 · Frontiers in Public Health
- The adaptive machine zone: distributed agency and the locus of responsibility in the convergence of gambling and video gamesMriganka Biswas, Safina Ara · 2026 · Addiction Research & Theory
- Simulated Gambling Games: an Integrative Review of Links with Monetary Gambling and Harmful Gambling in Adolescents and AdultsNerilee Hing, Michelle Gossner, Lisa Lole, Matthew Rockloff, Matthew Browne · 2026 · Current Addiction Reports
- Zachowania i preferencje konsumentów gier wideo w Polsce – wyniki badania ankietowegoNatalia Sidz · 2026 · Wroclaw University of Economics and Business eBooks
- Gambling-like games: cajas botín y su relación con el uso problemático de videojuegos y juegos de apuestas en adolescentesDaniel Lloret Irles, Davide Valenzona, Elena Gervilla · 2026 · Revista Española de Drogodependencias
- Predicting participation and expenditure on distinct gambling-like mechanics: financial engagement, selective problem gambling effects and a gaming disorder nullTopias Mattinen, Joseph Macey, Juho Hamari · 2026 · Internet Research
- Digital Parenting and Online PlayArozatulo Bawamenewi · 2026 · IGI Global eBooks
- Parents' Digital Literacy and Their Role in Monitoring Children's Online Gaming ActivitiesŞener Balat · 2026 · IGI Global eBooks
- The Scope of Parental Guardianship in Monitoring Children's Online Gaming From an Islamic Jurisprudential Perspectiveali Razizadeh, Seyed Mostafa Tabatabaei · 2026 · IGI Global eBooks
- Development and psychometric validation of the impulsive in-game purchasing scaleYu Tian, Yuntena Wu, Tonglin Jin, Zeyu Lei · 2026 · Computers in Human Behavior Reports
- El espectáculo del gastoSergio Gutiérrez Manjón, Salvador Gómez‐García, Gema Bonales Daimiel, Noelia Morán · 2026 · VISUAL REVIEW International Visual Culture Review / Revista Internacional de Cultura Visual
- AI Literacy as Consumer Immunity in ChildrenCüneyt Demir · 2026 · Advances in computational intelligence and robotics book series
- Live, Play, Pay: Understanding Long-term Player Experience in the Games-as-a-Service (GaaS) Era from a Retrospective ApproachZhiyu Chen, Bieke Zaman, Dan Fitton, Aaleks Kasemi, Bruno Dupont · 2026 · Proceedings of the ACM on Human-Computer Interaction