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Real‐time Terrain Enhancement with Controlled Procedural Patterns
Open accessAbstract
Assisting the authoring of virtual terrains is a perennial challenge in the creation of convincing synthetic landscapes. Particularly, there is a need for augmenting artist‐controlled low‐resolution models with consistent relief details. We present a structured noise that procedurally enhances terrains in real time by adding spatially varying erosion patterns. The patterns can be cascaded, i.e. narrow ones are nested into large ones. Our model builds upon the Phasor noise, which we adapt to the specific characteristics of terrains (water flow, slope orientation). Relief details correspond to the underlying terrain characteristics and align with the slope to preserve the coherence of generated landforms. Moreover, our model allows for artist control, providing a palette of control maps, and can be efficiently implemented in graphics hardware, thus allowing for real‐time synthesis and rendering, therefore permitting effective and intuitive authoring.
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References 30 · Cited by 4
Research works printed but not linked: 32
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Metadata
- Authors
- Grenier, C., Guérin, É., Galin, É., & Sauvage, B.
- Affiliations
- Centre National de la Recherche Scientifique (FR)
- Lyon 1 Université (FR)
- Corresponding author
- Grenier, C.
- Venue
- Computer Graphics Forum
- Publisher
- Wiley
- Published
- 2023-11-23
- Volume
- 43
- Issue
- 1
- Pages
- e14992
- ISSN
- 0167-7055 (ISSN-L)
- 1467-8659
- OpenAlex
- W4388991119
- Cited by
- 4
- References
- 30
- Citations by year
- 2026: 2 · 2025: 1 · 2024: 1
- FWCI
- 2.31
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- Computer Graphics Forum (publishedVersion, cc-by-nc)
- HAL (submittedVersion, cc-by-nc)
- HAL (submittedVersion)
- Funders
- Agence Nationale de la Recherche (ReProcTex(ANR‐19‐CE33‐0011‐01), Ampli(ANR‐20‐CE23‐0001), EOLE(ANR‐23‐CE56‐0008‐02))
- Topics
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › 3D Shape Modeling and Analysis
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Keywords
- procedural noise, structured noise, erosion patterns, real-time rendering, artist control, control maps, water flow, slope orientation
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