LEARNING PLAYING STRATEGIES IN CHESS
Abstract
It is believed that chess masters use pattern‐based knowledge to analyze a position, followed by a pattern‐based controlled search to verify or correct the analysis. This paper describes a first‐order system called PAL that can learn patterns in the form of Horn clauses from simple example descriptions and general purpose knowledge. It is shown how PAL can leam chess patterns that are beyond the learning capabilities of current inductive systems. The patterns learned by PAL can be used for analysis of positions and for the construction of playing strategies. By taking the learned patterns as attributes for describing examples, a set of rules which decide whether a Pawn can safely be promoted without moving the King in a King and Pawn vs King endgame, is automatically constructed with a similarity‐based learning algorithm. Similarly, a playing strategy for the King and Rook vs King endgame is automatically constructed with a simple learning algorithm by following traces of games and using the patterns learned by PAL. Limitations of first‐order systems, PAL imparticularly, are exposed in domains where a large number of background definitions may be required for induction. Conclusions and future research directions are given.
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Inducing game rules has a long history in ILP, where chess has often been the focus.
“Inducing game rules has a long history in ILP, where chess has often been the focus (Goodacre, 1996; Morales, 1996; Muggleton et al., 2009).”
From Inductive Logic Programming At 30: A New Introduction (2022) · cites this paper as Morales, 1996
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References 23 · Cited by 12
- Authors
- Morales, E. M.
- Affiliations
- Tecnológico de Monterrey (MX)
- Corresponding author
- Morales, Eduardo M.
- Venue
- Computational Intelligence
- Publisher
- Wiley
- Published
- 1996-02
- Volume
- 12
- Issue
- 1
- Pages
- 65-87
- ISSN
- 0824-7935 (ISSN-L)
- 1467-8640
- OpenAlex
- W2074364057
- Cited by
- 12
- References
- 23
- Citations by year
- 2022: 1 · 2020: 1 · 2019: 2 · 2017: 1 · 2014: 1 · 2013: 1
- FWCI
- 0.48
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Computational Intelligence (publishedVersion)
- Funders
- Instituto Tecnológico y de Estudios Superiores de Monterrey
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Physical Sciences › Computer Science › Artificial Intelligence › AI-based Problem Solving and Planning
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence Applications
- Keywords
- chess, game strategy, first-order systems, inductive learning, similarity learning, prior knowledge
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