The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.
A Statistical Model of Human Pose and Body Shape
Abstract
Generation and animation of realistic humans is an essential part of many projects in today's media industry. Especially, the games and special effects industry heavily depend on realistic human animation. In this work a unified model that describes both, human pose and body shape is introduced which allows us to accurately model muscle deformations not only as a function of pose but also dependent on the physique of the subject. Coupled with the model's ability to generate arbitrary human body shapes, it severely simplifies the generation of highly realistic character animations. A learning based approach is trained on approximately 550 full body 3D laser scans taken of 114 subjects. Scan registration is performed using a non‐rigid deformation technique. Then, a rotation invariant encoding of the acquired exemplars permits the computation of a statistical model that simultaneously encodes pose and body shape. Finally, morphing or generating meshes according to several constraints simultaneously can be achieved by training semantically meaningful regressors.
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Cites
SCAPE: shape completion and animation of people
Anguelov, D., Srinivasan, P., Koller, D., Thrun, S., Rodgers, J., & Davis, J. (2005) · ACM Transactions on Graphics · doi:10.1145/1073204.1073207 · Cited by 1,489
The space of human body shapes: reconstruction and parameterization from range scans
Allen, B., Curless, B., & Popović, Z. (2003) · ACM SIGGRAPH 2003 Papers · doi:10.1145/1201775.882311 · Cited by 913
Automatic rigging and animation of 3D characters
Baran, I., & Popović, J. (2007) · ACM SIGGRAPH 2007 papers · doi:10.1145/1275808.1276467 · Cited by 495
Automatic rigging and animation of 3D characters
Baran, I., & Popović, J. (2007) · ACM Transactions on Graphics · doi:10.1145/1276377.1276467 · Cited by 455
Cited by
Loper, M., Mahmood, N., Romero, J., Pons-Moll, G., & J, B. M. (2015) · ACM Transactions on Graphics · doi:10.1145/2816795.2818013 · Cited by 3,734
Expressive Body Capture: 3D Hands, Face, and Body From a Single Image
Pavlakos, G., Choutas, V., Ghorbani, N., Bolkart, T., Osman, A. A., Tzionas, D., & Black, M. J. (2019) · 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2019.01123 · Cited by 1,781
Romero (2017) · doi:10.1145/3130800.3130883 · Cited by 1,056
Neural Body Fitting: Unifying Deep Learning and Model Based Human Pose and Shape Estimation
Omran, M., Lassner, C., Pons-Moll, G., Gehler, P., & Schiele, B. (2018) · 2018 International Conference on 3D Vision (3DV) · doi:10.1109/3dv.2018.00062 · Cited by 498
Capturing the human figure through a wall
Adib, F., Hsu, C.-Y., Mao, H., Katabi, D., & Durand, F. (2015) · ACM Transactions on Graphics · doi:10.1145/2816795.2818072 · Cited by 443
Metadata
- Authors
- Hasler, N., Stoll, C., Sunkel, M., Rosenhahn, B., & Seidel, H. ‐.
- Venue
- Computer Graphics Forum
- Publisher
- Wiley
- Published
- 2009-03-27
- Volume
- 28
- Issue
- 2
- Pages
- 337-346
- ISSN
- 0167-7055 (ISSN-L)
- 1467-8659
- OpenAlex
- W1562699689
- Cited by
- 390
- References
- 4
- FWCI
- 16.19
- Type
- journal article
- Language
- en
- Open access
- closed
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- Hasler, N., Stoll, C., Sunkel, M., Rosenhahn, B., & Seidel, H. ‐. (2009). A Statistical Model of Human Pose and Body Shape. Computer Graphics Forum. https://doi.org/10.1111/j.1467-8659.2009.01373.x
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