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Procedural Generation of Rock Piles using Aperiodic Tiling
Open accessAbstract
In this paper, we present a tiling method for generating piles of rocks without any computationally demanding physically‐based simulation. Previous techniques rely on a periodic tiling of rocks and generate unrealistic repetitive patterns. In contrast, our approach relies on a modified corner cube algorithm to generate a set of aperiodic tiles. We generalize the construction method so that the geometry of rocks should straddle corner cubes with a view to avoiding unrealistic gaps in the arrangement of rocks. Moreover, we propose an original technique to control the shape of rocks into contact by computing the Voronoï cells using a parameterized anisotropic distance. Our method has been successfully used to generate landscapes and stone huts and walls with thousands of rocks piled together.
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References 24 · Cited by 43
Research works printed but not linked: 19
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Metadata
- Authors
- Peytavie, A., Galin, E., Grosjean, J., & Merillou, S.
- Affiliations
- Lyon 1 Université (FR)
- Centre National de la Recherche Scientifique (FR)
- ORCID
- Peytavie, A.
- Venue
- Computer Graphics Forum
- Publisher
- Wiley
- Published
- 2009-10
- Volume
- 28
- Issue
- 7
- Pages
- 1801-1809
- ISSN
- 0167-7055 (ISSN-L)
- 1467-8659
- OpenAlex
- W2111721028
- Cited by
- 43
- References
- 24
- Citations by year
- 2026: 1 · 2022: 2 · 2021: 1 · 2020: 3 · 2019: 2 · 2018: 4 · 2017: 1 · 2016: 4 · 2015: 7 · 2014: 2 · 2013: 3 · 2012: 5
- FWCI
- 9.25
- Type
- journal article
- Language
- en
- Open access
- green
- hal.science
- Licence
- Locations
- Computer Graphics Forum (publishedVersion)
- HAL (submittedVersion, other-oa)
- HAL Portal Artxiker (Hindustan Aeronautics Limited (India)) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › 3D Shape Modeling and Analysis
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computational Geometry and Mesh Generation
- Keywords
- procedural content generation, rock piles, aperiodic tilings, Voronoi cells, landscape generation, stone huts, stone walls
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