The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
Action-Video-Game Experience Alters the Spatial Resolution of Vision
Open accessAbstract
Playing action video games enhances several different aspects of visual processing; however, the mechanisms underlying this improvement remain unclear. Here we show that playing action video games can alter fundamental characteristics of the visual system, such as the spatial resolution of visual processing across the visual field. To determine the spatial resolution of visual processing, we measured the smallest distance a distractor could be from a target without compromising target identification. This approach exploits the fact that visual processing is hindered as distractors are brought close to the target, a phenomenon known as crowding. Compared with nonplayers, action-video-game players could tolerate smaller target-distractor distances. Thus, the spatial resolution of visual processing is enhanced in this population. Critically, similar effects were observed in non-video-game players who were trained on an action video game; this result verifies a causative relationship between video-game play and augmented spatial resolution.
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Citations
Cites
Action video game modifies visual selective attention
Green, C. S., & Bavelier, D. (2003) · Nature · doi:10.1038/nature01647 · Cited by 2,540
Self-citation
Cited by
A taxonomy of external and internal attention.
Chun, M. M., Golomb, J. D., & Turk-Browne, N. B. (2011) · Annual Review of Psychology · doi:10.1146/annurev.psych.093008.100427 · Cited by 1,472
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis
Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016) · Review of Educational Research · doi:10.3102/0034654315582065 · Cited by 1,274
Do “brain-training” programs work?
Simons, D. J., Boot, W. R., Charness, N., Gathercole, S. E., Chabris, C. F., Hambrick, D. Z., & Stine-Morrow, E. A. L. (2016) · Psychological Science in the Public Interest · doi:10.1177/1529100616661983 · Cited by 1,183
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
Bediou, B., Adams, D. M., Mayer, R. E., Tipton, E., Green, C. S., & Bavelier, D. (2018) · Psychological Bulletin · doi:10.1037/bul0000130 · Cited by 807
Self-citationBoot, W. R., Simons, D. J., Stothart, C., & Stutts, C. (2013) · Perspectives on Psychological Science · doi:10.1177/1745691613491271 · Cited by 670
Metadata
- Authors
- Green, C. S., & Bavelier, D.
- Venue
- Psychological Science
- Publisher
- SAGE Publications
- Published
- 2007-01
- Volume
- 18
- Issue
- 1
- Pages
- 88-94
- ISSN
- 0956-7976 (ISSN-L)
- 1467-9280
- OpenAlex
- W2015711926
- Cited by
- 872
- References
- 1
- FWCI
- 16.86
- Type
- journal article
- Language
- en
- Open access
- green
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