Cited by 41Pain Management and TreatmentVirtual Reality Applications and ImpactsPediatric Pain Management Techniques

Two virtual reality pilot studies for the treatment of pediatric CRPS

Won, Andrea Stevenson, Tataru, Christine A., Cojocaru, Cristina M., Krane, Elliot J., Bailenson, Jeremy N., Niswonger, Sarah, Golianu, Brenda·2015·Pain Medicine

Abstract

Dear Editor, The following letter describes two pilot studies testing the feasibility of immersive virtual reality therapy on pediatric patients with unilateral lower limb complex regional pain syndrome (CRPS). In these studies, patients completed target-hitting tasks in virtual reality using novel avatar bodies. Patients completed all sessions without adverse effects and both patients and parents were enthusiastic about the treatment. We discuss how function was tracked within and across sessions, and next steps. Because virtual reality (VR) replaces sensory information from the physical world, users may partially replace their sense of presence in the physical world, or in their physical body. This quality of presence was first used to treat pain using distraction and has also been used to produce relaxation or increased engagement (e.g., in physical therapy). A second quality that may be utilized in pain treatment is flexibility: the ability to change the relationship between a participant's appearance and/or actions in the physical world, and the appearance and actions that this participant perceives virtually . Leveraging the flexibility of virtual reality allows the creation of avatars whose movements differ from that of the participants' own, allowing more radical interventions than mirroring the unaffected limb. Following Lanier's concept of homuncular flexibility , researchers have demonstrated that users can learn to identify with avatars that have very different bodies and learn to control these avatars very rapidly . We propose that using such novel bodies may also be therapeutic for pain.

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Registry

Crossref · 10.1111/pme.12755

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  • Augmented reality and virtual reality (VR) have been found to be an effective tool for reducing pain sensations in patients with acute pain.

    “Augmented reality and virtual reality (VR) have been found to be an effective tool for reducing pain sensations in patients with acute pain [56,57,124].”

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References 5 · Cited by 41

Authors
Won, A. S., Tataru, C. A., Cojocaru, C. M., Krane, E. J., Bailenson, J. N., Niswonger, S., & Golianu, B.
Affiliations
Stanford University (US)
Venue
Pain Medicine
Published
2015-08
Volume
16
Issue
8
Pages
1644-1647
ISSN
  • 1526-2375 (ISSN-L)
  • 1526-4637
OpenAlex
W1916290333
Cited by
41
References
5
Citations by year
2026: 2 · 2025: 1 · 2024: 2 · 2023: 3 · 2022: 1 · 2021: 9 · 2020: 5 · 2019: 6 · 2018: 5 · 2017: 4 · 2016: 2 · 2015: 1
FWCI
5.22
Type
journal article
Language
en
Open access
closed
Locations
  • Pain Medicine (publishedVersion)
  • PubMed (publishedVersion)
  • HighWire Press Open Archive (submittedVersion)
Topics
  • Health Sciences › Medicine › Anesthesiology and Pain Medicine › Pain Management and Treatment
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Health Sciences › Medicine › Pediatrics, Perinatology and Child Health › Pediatric Pain Management Techniques
Keywords
complex regional pain syndrome, pediatric CRPS, immersive virtual reality, presence, pain distraction, lower limb pain, feasibility
MeSH terms
Adolescent, Child, Computer Simulation, Feasibility Studies, Female, Humans, Male, Movement, Pilot Projects, Treatment Outcome, Complex Regional Pain Syndromes

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