Two virtual reality pilot studies for the treatment of pediatric CRPS
Abstract
Dear Editor, The following letter describes two pilot studies testing the feasibility of immersive virtual reality therapy on pediatric patients with unilateral lower limb complex regional pain syndrome (CRPS). In these studies, patients completed target-hitting tasks in virtual reality using novel avatar bodies. Patients completed all sessions without adverse effects and both patients and parents were enthusiastic about the treatment. We discuss how function was tracked within and across sessions, and next steps. Because virtual reality (VR) replaces sensory information from the physical world, users may partially replace their sense of presence in the physical world, or in their physical body. This quality of presence was first used to treat pain using distraction and has also been used to produce relaxation or increased engagement (e.g., in physical therapy). A second quality that may be utilized in pain treatment is flexibility: the ability to change the relationship between a participant's appearance and/or actions in the physical world, and the appearance and actions that this participant perceives virtually . Leveraging the flexibility of virtual reality allows the creation of avatars whose movements differ from that of the participants' own, allowing more radical interventions than mirroring the unaffected limb. Following Lanier's concept of homuncular flexibility , researchers have demonstrated that users can learn to identify with avatars that have very different bodies and learn to control these avatars very rapidly . We propose that using such novel bodies may also be therapeutic for pain.
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Augmented reality and virtual reality (VR) have been found to be an effective tool for reducing pain sensations in patients with acute pain.
“Augmented reality and virtual reality (VR) have been found to be an effective tool for reducing pain sensations in patients with acute pain [56,57,124].”
From Best-evidence for the rehabilitation of chronic pain part 1: Pediatric pain (2019) · cites this paper as [56]
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References 5 · Cited by 41
- Authors
- Won, A. S., Tataru, C. A., Cojocaru, C. M., Krane, E. J., Bailenson, J. N., Niswonger, S., & Golianu, B.
- Affiliations
- Stanford University (US)
- Venue
- Pain Medicine
- Publisher
- Oxford University Press (OUP)
- Published
- 2015-08
- Volume
- 16
- Issue
- 8
- Pages
- 1644-1647
- ISSN
- 1526-2375 (ISSN-L)
- 1526-4637
- OpenAlex
- W1916290333
- Cited by
- 41
- References
- 5
- Citations by year
- 2026: 2 · 2025: 1 · 2024: 2 · 2023: 3 · 2022: 1 · 2021: 9 · 2020: 5 · 2019: 6 · 2018: 5 · 2017: 4 · 2016: 2 · 2015: 1
- FWCI
- 5.22
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Pain Medicine (publishedVersion)
- PubMed (publishedVersion)
- HighWire Press Open Archive (submittedVersion)
- Topics
- Health Sciences › Medicine › Anesthesiology and Pain Medicine › Pain Management and Treatment
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Health Sciences › Medicine › Pediatrics, Perinatology and Child Health › Pediatric Pain Management Techniques
- Keywords
- complex regional pain syndrome, pediatric CRPS, immersive virtual reality, presence, pain distraction, lower limb pain, feasibility
- MeSH terms
- Adolescent, Child, Computer Simulation, Feasibility Studies, Female, Humans, Male, Movement, Pilot Projects, Treatment Outcome, Complex Regional Pain Syndromes
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