E is for Everyone: The Role of Stakeholders in Participatory Design and Game Studies
Open accessAbstract
In this paper, we investigate whether or not the Participatory Design (PD) paradigm might be used to address issues of social exclusion in game design.Here, social exclusion is used to describe games where design choices limit selfrepresentation (in terms of gender and/or ethnicity) or access.Three areas where PD approaches have been used to address social exclusion are discussed and critiqued.In particular, the importance of including diverse and representative stakeholders is discussed.
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Design with multi-stakeholder participation is a particular branch of participatory design, in which stakeholders do not directly participate in the co-design stage with design professionals but mainly contribute by making requirements and providing feedback to designers.
“In the field of design research, design with multi-stakeholder participation is a particular branch of participatory design, in which these stakeholders wouldn't directly participate in the co-design stage together with the design professionals [59].They mainly contribute to the design process by making requirements and providing feedback to the designers [51].”
From Exploring Designers’ Perceptions and Practices of Collaborating with Generative AI as a Co-creative Agent in a Multi-stakeholder Design Process: Take the Domain of Avatar Design as an Example (2023) · cites this paper as [51]
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Experimental — accuracy not yet measuredIn many real-world design scenarios, multi-stakeholder opinions are highly crucial to design outcomes, since stakeholders usually work as end-users who manage the deployment of the finished product.
“In many real-world design scenarios, multistakeholder opinions are highly crucial to the design outcomes, since they usually work in the role of end-users who manage the deployment of the finished product [51].”
From Exploring Designers’ Perceptions and Practices of Collaborating with Generative AI as a Co-creative Agent in a Multi-stakeholder Design Process: Take the Domain of Avatar Design as an Example (2023) · cites this paper as [51]
The Introduction says participatory design includes stakeholders so their needs are met in the design and deployment of the finished product. That supports the importance of stakeholder input, but it does not say stakeholders usually serve as end-users who manage deployment. (LLM, conf=0.87)
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Cites
Working artefacts: ethnomethods of the prototype
Suchman, L., Trigg, R., & Blomberg, J. (2002) · The British Journal of Sociology · doi:10.1080/00071310220133287 · Cited by 250 · cited 3× · see citing works
“argue that "participatory forms of design emphasize the value of crossing professional boundaries and reworking relations of technology production" [23].”
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Research works printed but not linked: 13
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He, Q., Zheng, W., Bao, H., Chen, R., & Tong, X. (2023) · Proceedings of the Eleventh International Symposium of Chinese CHI · doi:10.1145/3629606.3629675 · Cited by 15 · see citing works
- Authors
- McArthur, V.
- Affiliations
- York University (CA)
- Corresponding author
- McArthur, Victoria
- ORCID
- McArthur, Victoria
- Venue
- International Journal of Virtual Worlds and Human Computer Interaction
- Publisher
- Avestia Publishing
- Published
- 2014
- ISSN
- 2368-6103 (ISSN-L)
- OpenAlex
- W2331753433
- Cited by
- 1
- References
- 1
- Citations by year
- 2023: 1
- FWCI
- 0.00
- Type
- journal article
- Language
- en
- Open access
- diamond
- doi.org
- Licence
- cc-by
- Locations
- International Journal of Virtual Worlds and Human Computer Interaction (publishedVersion, cc-by)
- Funders
- Social Sciences and Humanities Research Council of Canada
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Keywords
- participatory design, game studies, social exclusion, stakeholder inclusion, gender representation, ethnicity, self-representation
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