Cited by 1Digital Games and MediaEducational Games and GamificationUsability and User Interface Design

E is for Everyone: The Role of Stakeholders in Participatory Design and Game Studies

Open access
McArthur, Victoria·2014·International Journal of Virtual Worlds and Human Computer Interaction

Abstract

In this paper, we investigate whether or not the Participatory Design (PD) paradigm might be used to address issues of social exclusion in game design.Here, social exclusion is used to describe games where design choices limit selfrepresentation (in terms of gender and/or ethnicity) or access.Three areas where PD approaches have been used to address social exclusion are discussed and critiqued.In particular, the importance of including diverse and representative stakeholders is discussed.

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.11159/vwhci.2014.001

Cites

1 of 1 references verified0 citation errors · 0 not checkable

Statistics

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Design with multi-stakeholder participation is a particular branch of participatory design, in which stakeholders do not directly participate in the co-design stage with design professionals but mainly contribute by making requirements and providing feedback to designers.

    “In the field of design research, design with multi-stakeholder participation is a particular branch of participatory design, in which these stakeholders wouldn't directly participate in the co-design stage together with the design professionals [59].They mainly contribute to the design process by making requirements and providing feedback to the designers [51].”

    From Exploring Designers’ Perceptions and Practices of Collaborating with Generative AI as a Co-creative Agent in a Multi-stakeholder Design Process: Take the Domain of Avatar Design as an Example (2023) · cites this paper as [51]

    Split into 2 atoms — 0 confirmed, 1 partially supported, 1 disputed, 0 misattributed, 0 unverifiable. Expand the claim to see per-atom verdicts.

    Checked by a reasoning model — may be wrong.

    Experimental — accuracy not yet measured
  • In many real-world design scenarios, multi-stakeholder opinions are highly crucial to design outcomes, since stakeholders usually work as end-users who manage the deployment of the finished product.

    “In many real-world design scenarios, multistakeholder opinions are highly crucial to the design outcomes, since they usually work in the role of end-users who manage the deployment of the finished product [51].”

    From Exploring Designers’ Perceptions and Practices of Collaborating with Generative AI as a Co-creative Agent in a Multi-stakeholder Design Process: Take the Domain of Avatar Design as an Example (2023) · cites this paper as [51]

    The Introduction says participatory design includes stakeholders so their needs are met in the design and deployment of the finished product. That supports the importance of stakeholder input, but it does not say stakeholders usually serve as end-users who manage deployment. (LLM, conf=0.87)

    Experimental — accuracy not yet measured

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Cites

Flagged first, then by citations

Research works printed but not linked: 13

  1. F. Bailey and M. Moar "The Vertex Project: children creating and populating 3D virtual worlds" International Journal of Art and Design Education, 20, 2001, 19-30.
  2. J. Cassell and H. Jenkins "From Barbie to Mortal Kombat: Gender and computer games", MIT Press, 1998.
  3. N. Ducheneaut, M.-H. Wen, N. Yee, and G. Wadley "Body and mind: a study of avatar personalization in three virtual worlds", in Proceedings of the 27th International Conference on Human Factors in Computing Systems (CHI '09). Boston, Mass.: ACM, 2009, 1151-1160.
  4. J. Jenson and S. de Castell "Gender, simulation and gameplay: Review of research", Simulation & Gaming, 41, 2010, 898-920.
  5. B. McPhail, T. Constantino, D. Brockmann, R. Barclay, and A. Clement "CAVEAT Exemplar: Participatory Design in a non-profit volunteer organisation", Computer Supported Cooperative Work (CSCW), 7, 1998, 223-241.
  6. C.B. Merkel, L. Xiao, U. Farooq, C.H. Ganoe, R. Lee, J.M. Carroll, and M.B. Rosson "Participatory design in community computing contexts: tales from the field", in Proceedings of the eighth conference on Participatory design, 2004, 1-10.
  7. M.J. Muller and S. Kuhn "Participatory design", Communications of the ACM, 36, 1993, 24-28.
  8. B. Nardi "The use of ethnographic methods in design and evaluation", in Handbook of Human- Computer Interaction II, (M. G. Helander, T. Landauer, and P. Prabhu, Eds.). Elsevier Science, 1997, 361-366.
  9. E.B.N. Sanders, E. Brandt, and T. Binder "A framework for organizing the tools and techniques of participatory design", in 11th Biennial Participatory Design Conference (PCC '10): ACM, 2010, 195-298.
  10. B. Shneiderman "Human values and the future of technology: a declaration of responsibility", ACM SIGCAS Computers and Society, 29, 1999, 5-9.
  11. K.T. Simsarian "Take it to the next stage: the roles of role playing in the design process", in CHI '03 extended abstracts on Human factors in computing systems (CHI EA '03): ACM, 2003, 1012-1013.
  12. D. Svanaes and G. Seland "Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems", in Proceedings of the SIGCHI conference on Human Factors in Computing Systems (CHI '04): ACM, 2004, 479-486.
  13. L. Winner "Do artifacts have politics?" in The whale and the reactor: a search for limits in an age of high technology). University of Chicago Press, 1986, 19- 39.

Cited by

Sorted by citations

Authors
McArthur, V.
Affiliations
York University (CA)
Corresponding author
McArthur, Victoria
Venue
International Journal of Virtual Worlds and Human Computer Interaction
Published
2014
ISSN
2368-6103 (ISSN-L)
OpenAlex
W2331753433
Cited by
1
References
1
Citations by year
2023: 1
FWCI
0.00
Type
journal article
Language
en
Open access
Licence
cc-by
Locations
International Journal of Virtual Worlds and Human Computer Interaction (publishedVersion, cc-by)
Funders
Social Sciences and Humanities Research Council of Canada
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
Keywords
participatory design, game studies, social exclusion, stakeholder inclusion, gender representation, ethnicity, self-representation

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review