The DOI matches its Crossref record, with a small difference in title or year.
Gestural interaction in a virtual environment:
Abstract
This paper discusses the use of hand gestures (i.e., changing finger flexion) within a virtual environment (VE). Many systems now employ static hand postures (i.e., static finger flexion), often coupled with hand translations and rotations, as a method of interacting with a VE. However, few systems are currently using dynamically changing finger flexion for interacting with VEs. In our system, the user wears an electronically instrumented glove. We have developed a simple algorithm for recognizing gestures for use in two applications: automotive design and visualization of atmospheric data. In addition to recognizing the gestures, we also calculate the rate at which the gestures are made and the rate and direction of hand movement while making the gestures. We report on our experiences with the algorithm design and implementation, and the use of the gestures in our applications. We also talk about our background work in user calibration of the glove, as well as learned and innate posture recognition (postures recognized with and without training, respectively).
Overview
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
Citations
Cites
Still being checked.
Cited by
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Poupyrev, I., Billinghurst, M., Weghorst, S., & Ichikawa, T. (1996) · Proceedings of the 9th annual ACM symposium on User interface software and technology - UIST '96 · doi:10.1145/237091.237102 · Cited by 872
Poupyrev, I., Ichikawa, T., Weghorst, S., & Billinghurst, M. (1998) · Computer Graphics Forum · doi:10.1111/1467-8659.00252 · Cited by 353
Metadata
- Authors
- Jacoby, R. H., Ferneau, M., & Humphries, J.
- Venue
- SPIE Proceedings
- Publisher
- SPIE
- Published
- 1994-04-15
- Volume
- 2177
- Pages
- 355-364
- ISSN
- 0277-786X (ISSN-L)
- OpenAlex
- W1969929691
- Cited by
- 28
- References
- 0
- Citations by year
- 2025: 1 · 2023: 1 · 2021: 2 · 2019: 1 · 2018: 1 · 2017: 1 · 2016: 2 · 2014: 2
- FWCI
- 1.10
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Physical Sciences › Computer Science › Human-Computer Interaction › Gaze Tracking and Assistive Technology
- Keywords
- hand gesture recognition, finger flexion, virtual reality interaction, data glove, hand tracking, automotive design, atmospheric data visualization
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: Gestural interaction in a virtual environment:. https://app.cochat.ai/papers/10.1117/12.173892
- The paper
- Jacoby, R. H., Ferneau, M., & Humphries, J. (1994). Gestural interaction in a virtual environment:. SPIE Proceedings. https://doi.org/10.1117/12.173892