Cited by 28Hand Gesture Recognition SystemsInteractive and Immersive DisplaysGaze Tracking and Assistive Technology

The DOI matches its Crossref record, with a small difference in title or year.

Gestural interaction in a virtual environment:

Abstract

This paper discusses the use of hand gestures (i.e., changing finger flexion) within a virtual environment (VE). Many systems now employ static hand postures (i.e., static finger flexion), often coupled with hand translations and rotations, as a method of interacting with a VE. However, few systems are currently using dynamically changing finger flexion for interacting with VEs. In our system, the user wears an electronically instrumented glove. We have developed a simple algorithm for recognizing gestures for use in two applications: automotive design and visualization of atmospheric data. In addition to recognizing the gestures, we also calculate the rate at which the gestures are made and the rate and direction of hand movement while making the gestures. We report on our experiences with the algorithm design and implementation, and the use of the gestures in our applications. We also talk about our background work in user calibration of the glove, as well as learned and innate posture recognition (postures recognized with and without training, respectively).

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Crossref · 10.1117/12.173892

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Metadata

Authors
Jacoby, R. H., Ferneau, M., & Humphries, J.
Venue
SPIE Proceedings
Publisher
SPIE
Published
1994-04-15
Volume
2177
Pages
355-364
ISSN
0277-786X (ISSN-L)
OpenAlex
W1969929691
Cited by
28
References
0
Citations by year
2025: 1 · 2023: 1 · 2021: 2 · 2019: 1 · 2018: 1 · 2017: 1 · 2016: 2 · 2014: 2
FWCI
1.10
Type
conference paper
Language
en
Open access
closed
Locations
Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
  • Physical Sciences › Computer Science › Human-Computer Interaction › Gaze Tracking and Assistive Technology
Keywords
hand gesture recognition, finger flexion, virtual reality interaction, data glove, hand tracking, automotive design, atmospheric data visualization

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CoChat. (2026). Citation check: Gestural interaction in a virtual environment:. https://app.cochat.ai/papers/10.1117/12.173892
The paper
Jacoby, R. H., Ferneau, M., & Humphries, J. (1994). Gestural interaction in a virtual environment:. SPIE Proceedings. https://doi.org/10.1117/12.173892