The DOI matches its Crossref record; 44 of the 46 references it cites were found in a registry or an index.
Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI
Abstract
When on the move, cognitive resources are reserved partly for passively monitoring and reacting to contexts and events, and partly for actively constructing them. The Re-source Competition Framework (RCF), building on the Multiple Resources Theory, explains how psychosocial tasks typical of mobile situations compete for cognitive resources and then suggests that this leads to the depletion of resources for task interaction and eventually results in the breakdown of fluent interaction. RCF predictions were tested in a semi-naturalistic field study measuring attention during the performance of assigned Web search tasks on mobile phone while moving through nine varied but typical urban situations. Notably, we discovered up to eight-fold differentials between micro-level measurements of atten-tional resource fragmentation, for example from spans of over 16 seconds in a laboratory condition dropping to bursts of just a few seconds in difficult mobile situations. By cali-brating perceptual sampling, reducing resources from tasks of secondary importance, and resisting the impulse to switch tasks before finalization, participants compensated for the resource depletion. The findings are compared to previous studies in office contexts. The work is valuable in many areas of HCI dealing with mobility.
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“Users are increasingly likely to “snack” on apps, visiting them frequently, but in short bursts [17,18].”
From Efficacy of a web-based, crowdsourced peer-to-peer cognitive reappraisal platform for depression: Randomized controlled trial (2015) · cites this paper as [17]
Citations
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Habits make smartphone use more pervasive.
Oulasvirta, A., Rattenbury, T., Ma, L., & Raita, E. (2012) · Personal and Ubiquitous Computing · doi:10.1007/s00779-011-0412-2 · Cited by 1,190
Self-citationContextPhone: A Prototyping Platform for Context-Aware Mobile Applications
Raento, M., Oulasvirta, A., Petit, R., & Toivonen, H. T. T. (2005) · IEEE Pervasive Computing · doi:10.1109/mprv.2005.29 · Cited by 483
Self-citationTowards Pervasive Augmented Reality: Context-Awareness in Augmented Reality
Grubert, J., Langlotz, T., Zollmann, S., & Regenbrecht, H. T. (2016) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2016.2543720 · Cited by 412
IntelliCare: An Eclectic, Skills-Based App Suite for the Treatment of Depression and Anxiety
Mohr, D. C., Tomasino, K. N., Lattie, E. G., Palac, H. L., Kwasny, M. J., Weingardt, K., Karr, C. J., Kaiser, S. M., Rossom, R. C., Bardsley, L. R., et al. (2017) · Journal of Medical Internet Research · doi:10.2196/jmir.6645 · Cited by 301
Human-centered design meets cognitive load theory
Oviatt, S. L. (2006) · ACM International Conference on Multimedia (ACM MM) · doi:10.1145/1180639.1180831 · Cited by 350
Metadata
- Authors
- Oulasvirta, A., Tamminen, S., Roto, V., & Kuorelahti, J.
- Affiliations
- Helsinki Institute for Information Technology (FI)
- Helsinki University of Technology, Helsinki, Finland
- Nokia (Finland) (FI)
- Venue
- Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2005-04-02
- Pages
- 919-928
- OpenAlex
- W2131800446
- Cited by
- 576
- References
- 46
- Citations by year
- 2026: 10 · 2025: 62 · 2024: 5 · 2023: 9 · 2022: 11 · 2021: 8 · 2020: 53 · 2019: 28 · 2018: 24 · 2017: 23 · 2016: 27 · 2015: 34 · 2014: 32 · 2013: 31 · 2012: 35
- FWCI
- 37.79
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion)
- Funders
- Academy of Finland
- Topics
- Social Sciences › Decision Sciences › Information Systems and Management › Personal Information Management and User Behavior
- Social Sciences › Human Factors and Ergonomics › Human-Automation Interaction and Safety
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Keywords
- cognitive depletion, attention, task interaction, perceptual sampling, task switching, urban mobility, mobile HCI
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