A gesture-based american sign language game for deaf children
Lee, Seungyon, Henderson, Valerie, Hamilton, Harley, Starner, Thad, Brashear, Helene, Hamilton, Steven·2005·CHI '05 Extended Abstracts on Human Factors in Computing Systems
Abstract
We present a system designed to facilitate language development in deaf children. The children interact with a computer game using American Sign Language (ASL). The system consists of three parts: an ASL (gesture) recognition engine; an interactive, game-based interface; and an evaluation system. Using interactive, user-centered design and the results of two Wizard-of-Oz studies at Atlanta Area School for the Deaf, we present some unique insights into the spatial organization of interfaces for deaf children.