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Cited by 648

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Animating sand as a fluid

Zhu, Yongning, Bridson, Robert·2005·ACM Transactions on Graphics

Abstract

We present a physics-based simulation method for animating sand. To allow for efficiently scaling up to large volumes of sand, we abstract away the individual grains and think of the sand as a continuum. In particular we show that an existing water simulator can be turned into a sand simulator with only a few small additions to account for inter-grain and boundary friction.We also propose an alternative method for simulating fluids. Our core representation is a cloud of particles, which allows for accurate and flexible surface tracking and advection, but we use an auxiliary grid to efficiently enforce boundary conditions and incompressibility. We further address the issue of reconstructing a surface from particle data to render each frame.

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Metadata

Authors
Zhu, Y., & Bridson, R.
Venue
ACM Transactions on Graphics
Published
2005-07
Volume
24
Issue
3
Pages
965-972
ISSN
  • 0730-0301 (ISSN-L)
  • 1557-7368
OpenAlex
W2126195192
Cited by
648
References
0
FWCI
33.01
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Animating sand as a fluid. https://app.cochat.ai/papers/10.1145/1073204.1073298
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Zhu, Y., & Bridson, R. (2005). Animating sand as a fluid. ACM Transactions on Graphics. https://doi.org/10.1145/1073204.1073298

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Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.