Cited by 675Computer Graphics and Visualization Techniques3D Shape Modeling and AnalysisInteractive and Immersive Displays

As-rigid-as-possible shape manipulation

Igarashi, Takeo, Moscovich, Tomer, Hughes, John F.·2005·ACM Transactions on Graphics

Abstract

We present an interactive system that lets a user move and deform a two-dimensional shape without manually establishing a skeleton or freeform deformation (FFD) domain beforehand. The shape is represented by a triangle mesh and the user moves several vertices of the mesh as constrained handles. The system then computes the positions of the remaining free vertices by minimizing the distortion of each triangle. While physically based simulation or iterative refinement can also be used for this purpose, they tend to be slow. We present a two-step closed-form algorithm that achieves real-time interaction. The first step finds an appropriate rotation for each triangle and the second step adjusts its scale. The key idea is to use quadratic error metrics so that each minimization problem becomes a system of linear equations. After solving the simultaneous equations at the beginning of interaction, we can quickly find the positions of free vertices during interactive manipulation. Our approach successfully conveys a sense of rigidity of the shape, which is difficult in space-warp approaches. With a multiple-point input device, even beginners can easily move, rotate, and deform shapes at will.

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Crossref · 10.1145/1073204.1073323

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  • In contrast to previous techniques [Igarashi et al. 2005; Joshi et al. 2007], our approach deforms shapes smoothly even when the handle transformations are large.

    “In contrast to previous techniques [Igarashi et al. 2005; Joshi et al. 2007], our approach deforms shapes smoothly even when the handle transformations are large.”

    From Bounded biharmonic weights for real-time deformation (2011) · cites this paper as Igarashi et al. 2005

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Authors
Igarashi, T., Moscovich, T., & Hughes, J. F.
Affiliations
  • The University of Tokyo (JP)
  • Brown University (US)
Venue
ACM Transactions on Graphics
Published
2005-07
Volume
24
Issue
3
Pages
1134-1141
ISSN
  • 0730-0301 (ISSN-L)
  • 1557-7368
OpenAlex
W2059017188
Cited by
675
References
0
Citations by year
2026: 10 · 2025: 16 · 2024: 21 · 2023: 22 · 2022: 22 · 2021: 31 · 2020: 19 · 2019: 18 · 2018: 31 · 2017: 33 · 2016: 45 · 2015: 35 · 2014: 41 · 2013: 45 · 2012: 54
FWCI
47.23
Type
journal article
Language
en
Open access
closed
Locations
ACM Transactions on Graphics (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
  • Physical Sciences › Engineering › Computational Mechanics › 3D Shape Modeling and Analysis
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
Keywords
as-rigid-as-possible deformation, closed-form algorithm, real-time interaction, systems of linear equations

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