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Free-viewpoint video of human actors
Abstract
In free-viewpoint video, the viewer can interactively choose his viewpoint in 3-D space to observe the action of a dynamic real-world scene from arbitrary perspectives. The human body and its motion plays a central role in most visual media and its structure can be exploited for robust motion estimation and efficient visualization. This paper describes a system that uses multi-view synchronized video footage of an actor's performance to estimate motion parameters and to interactively re-render the actor's appearance from any viewpoint.The actor's silhouettes are extracted from synchronized video frames via background segmentation and then used to determine a sequence of poses for a 3D human body model. By employing multi-view texturing during rendering, time-dependent changes in the body surface are reproduced in high detail. The motion capture subsystem runs offline, is non-intrusive, yields robust motion parameter estimates, and can cope with a broad range of motion. The rendering subsystem runs at real-time frame rates using ubiquous graphics hardware, yielding a highly naturalistic impression of the actor. The actor can be placed in virtual environments to create composite dynamic scenes. Free-viewpoint video allows the creation of camera fly-throughs or viewing the action interactively from arbitrary perspectives.
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Citations
Cited by
The Tactile Internet: Applications and Challenges
Fettweis, G. P. (2014) · IEEE Vehicular Technology Magazine · doi:10.1109/mvt.2013.2295069 · Cited by 911
Vision-based human motion analysis: An overview
Poppe, R. (2007) · Computer Vision and Image Understanding · doi:10.1016/j.cviu.2006.10.016 · Cited by 835
Traditional and recent approaches in background modeling for foreground detection: An overview
Bouwmans, T. (2014) · Computer Science Review · doi:10.1016/j.cosrev.2014.04.001 · Cited by 676
High-quality streamable free-viewpoint video
Collet, A., Chuang, M., Sweeney, P., Gillett, D., Evseev, D., Calabrese, D., Hoppe, H., Kirk, A., & Sullivan, S. (2015) · ACM Transactions on Graphics · doi:10.1145/2766945 · Cited by 573
Background subtraction in real applications: Challenges, current models and future directions
Garcia-Garcia, B., Bouwmans, T., & Rosales Silva, A. J. (2020) · Computer Science Review · doi:10.1016/j.cosrev.2019.100204 · Cited by 337
Metadata
- Authors
- Carranza, J., Theobalt, C., Magnor, M. A., & Seidel, H.-P.
- Venue
- ACM SIGGRAPH 2003 Papers
- Publisher
- ACM
- Published
- 2003-07
- Pages
- 569-577
- OpenAlex
- W2099266232
- Cited by
- 482
- References
- 0
- FWCI
- 53.81
- Type
- conference paper
- Language
- en
- Open access
- closed
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- Carranza, J., Theobalt, C., Magnor, M. A., & Seidel, H.-P. (2003). Free-viewpoint video of human actors. ACM SIGGRAPH 2003 Papers. https://doi.org/10.1145/1201775.882309
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