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Solid texture synthesis from 2D exemplars
Open accessAbstract
We present a novel method for synthesizing solid textures from 2D texture exemplars. First, we extend 2D texture optimization techniques to synthesize 3D texture solids. Next, the non-parametric texture optimization approach is integrated with histogram matching, which forces the global statistics of the synthesized solid to match those of the exemplar. This improves the convergence of the synthesis process and enables using smaller neighborhoods. In addition to producing compelling texture mapped surfaces, our method also effectively models the material in the interior of solid objects. We also demonstrate that our method is well-suited for synthesizing textures with a large number of channels per texel.
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Cited by
Model Synthesis: A General Procedural Modeling Algorithm
Merrell, P., & Manocha, D. (2011) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2010.112 · Cited by 76
Metadata
- Authors
- Kopf, J., Fu, C.-W., Cohen-Or, D., Deussen, O., Lischinski, D., & Wong, T.-T.
- Venue
- ACM SIGGRAPH 2007 papers
- Publisher
- ACM
- Published
- 2007-07-29
- Pages
- 2
- OpenAlex
- W1999504879
- Cited by
- 217
- References
- 0
- FWCI
- 20.25
- Type
- conference paper
- Language
- en
- Open access
- green
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- Kopf, J., Fu, C.-W., Cohen-Or, D., Deussen, O., Lischinski, D., & Wong, T.-T. (2007). Solid texture synthesis from 2D exemplars. ACM SIGGRAPH 2007 papers. https://doi.org/10.1145/1275808.1276380
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.