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A ray tracing solution for diffuse interreflection

Ward, Gregory J., Rubinstein, Francis M., Clear, Robert D.·2007·ACM SIGGRAPH 2007 courses

Abstract

An efficient ray tracing method is presented for calculating interreflections between surfaces with both diffuse and specular components. A Monte Carlo technique computes the indirect contributions to illuminance at locations chosen by the rendering process. The indirect illuminance values are averaged over surfaces and used in place of a constant "ambient." term. Illuminance calculations are made only for those areas participating in the selected view, and the results are stored so that subsequent views can reuse common values. The density of the calculation is adjusted to maintain a constant accuracy, permitting less populated portions of the scene to be computed quickly. Successive reflections use proportionally fewer samples, which speeds the process and provides a natural limit to recursion. The technique can also model diffuse transmission and illumination from large area sources, such as the sky.

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Metadata

Authors
Ward, G. J., Rubinstein, F. M., & Clear, R. D.
Venue
ACM SIGGRAPH 2007 courses
Publisher
ACM
Published
2007-08-05
Pages
11
OpenAlex
W2115373434
Cited by
373
References
1
FWCI
22.40
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: A ray tracing solution for diffuse interreflection. https://app.cochat.ai/papers/10.1145/1281500.1281626
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Ward, G. J., Rubinstein, F. M., & Clear, R. D. (2007). A ray tracing solution for diffuse interreflection. ACM SIGGRAPH 2007 courses. https://doi.org/10.1145/1281500.1281626

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