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Cited by 228

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Interactive navigation of multiple agents in crowded environments

van den Berg, Jur, Patil, Sachin, Sewall, Jason, Manocha, Dinesh, Lin, Ming·2008·Proceedings of the 2008 symposium on Interactive 3D graphics and games

Abstract

We present a novel approach for interactive navigation and planning of multiple agents in crowded scenes with moving obstacles. Our formulation uses a precomputed roadmap that provides macroscopic, global connectivity for wayfinding and combines it with fast and localized navigation for each agent. At runtime, each agent senses the environment independently and computes a collision-free path based on an extended "Velocity Obstacles" concept. Furthermore, our algorithm ensures that each agent exhibits no oscillatory behaviors. We have tested the performance of our algorithm in several challenging scenarios with a high density of virtual agents. In practice, the algorithm performance scales almost linearly with the number of agents and can run at interactive rates on multi-core processors.

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Metadata

Authors
van den Berg, J., Patil, S., Sewall, J., Manocha, D., & Lin, M.
Venue
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Publisher
ACM
Published
2008-02-15
Pages
139-147
OpenAlex
W2004094485
Cited by
228
References
2
FWCI
20.03
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: Interactive navigation of multiple agents in crowded environments. https://app.cochat.ai/papers/10.1145/1342250.1342272
The paper
van den Berg, J., Patil, S., Sewall, J., Manocha, D., & Lin, M. (2008). Interactive navigation of multiple agents in crowded environments. Proceedings of the 2008 symposium on Interactive 3D graphics and games. https://doi.org/10.1145/1342250.1342272

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.