Cited by 61Innovative Human-Technology InteractionEmotion and Mood RecognitionArt, Technology, and Culture

Subjective objectivity: negotiating emotional meaning

Leahu, Lucian, Schwenk, Steve, Sengers, Phoebe·2008·Proceedings of the 7th ACM conference on Designing interactive systems

Abstract

Affective computing systems face challenges in relating objective measures with subjective human experiences. Many systems have either focused on objective measures as a substitute for subjective experience (e.g. skin conductance as a direct representation of arousal) or have abandoned objective measures to focus purely on subjective experience. In this paper, we explore how to negotiate the relationship between objective signals and subjective experiences by highlighting the role of human interpretation. Our approach is informed by a reflective analysis drawing on the arts and the humanities and by a participatory study examining the emergence of emotional meaning. We demonstrate the potential of our approach for interactive affective systems through a series of conceptual designs that embody these understandings.

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Crossref · 10.1145/1394445.1394491

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  • The gap between what the current set of labels can capture and the richness of stuttering experiences reflects a long-standing question in HCI: the distinction between subjective, internal human experience and external observation.

    “The gap between what the current set of labels can capture and the richness of stuttering experiences reflects a long-standing question in HCI: the distinction between subjective, internal human experience and external observation [59].”

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Authors
Leahu, L., Schwenk, S., & Sengers, P.
Affiliations
Cornell University (US)
Venue
Proceedings of the 7th ACM conference on Designing interactive systems
Publisher
ACM
Published
2008-02-25
Pages
425-434
OpenAlex
W1998721035
Cited by
61
References
2
Citations by year
2026: 2 · 2025: 2 · 2024: 5 · 2023: 2 · 2022: 5 · 2021: 7 · 2020: 4 · 2019: 4 · 2018: 4 · 2017: 3 · 2016: 4 · 2015: 1 · 2014: 2 · 2013: 4 · 2012: 2
FWCI
2.57
Type
conference paper
Language
en
Open access
closed
Locations
Designing Interactive Systems Conference (publishedVersion)
Funders
Division of Information and Intelligent Systems (IIS-0238132IIS-0534445)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Emotion and Mood Recognition
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art, Technology, and Culture
Keywords
affective computing, subjective experience, human interpretation, emotional meaning, arts and humanities, participatory design, conceptual design, skin conductance, arousal

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