Subjective objectivity: negotiating emotional meaning
Abstract
Affective computing systems face challenges in relating objective measures with subjective human experiences. Many systems have either focused on objective measures as a substitute for subjective experience (e.g. skin conductance as a direct representation of arousal) or have abandoned objective measures to focus purely on subjective experience. In this paper, we explore how to negotiate the relationship between objective signals and subjective experiences by highlighting the role of human interpretation. Our approach is informed by a reflective analysis drawing on the arts and the humanities and by a participatory study examining the emergence of emotional meaning. We demonstrate the potential of our approach for interactive affective systems through a series of conceptual designs that embody these understandings.
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The gap between what the current set of labels can capture and the richness of stuttering experiences reflects a long-standing question in HCI: the distinction between subjective, internal human experience and external observation.
“The gap between what the current set of labels can capture and the richness of stuttering experiences reflects a long-standing question in HCI: the distinction between subjective, internal human experience and external observation [59].”
From Disability-First AI Dataset Annotation: Co-designing Stuttered Speech Annotation Guidelines with People Who Stutter (2026) · cites this paper as [59]
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Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective
Haraway, D. (1988) · Feminist Studies · doi:10.2307/3178066 · Cited by 18,364 · see citing works
Picard, R. W. (1997) · MIT Press · doi:10.7551/mitpress/1140.001.0001 · Cited by 7,382 · see citing works
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Tang, X., Li, J., & Wu, S. (2026) · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3790405 · Cited by 4 · see citing works
“The gap between what the current set of labels can capture and the richness of stuttering experiences reflects a long-standing question in HCI: the distinction between subjective, internal human experience and external observation [59].”
- Authors
- Leahu, L., Schwenk, S., & Sengers, P.
- Affiliations
- Cornell University (US)
- ORCID
- Sengers, Phoebe
- Venue
- Proceedings of the 7th ACM conference on Designing interactive systems
- Publisher
- ACM
- Published
- 2008-02-25
- Pages
- 425-434
- OpenAlex
- W1998721035
- Cited by
- 61
- References
- 2
- Citations by year
- 2026: 2 · 2025: 2 · 2024: 5 · 2023: 2 · 2022: 5 · 2021: 7 · 2020: 4 · 2019: 4 · 2018: 4 · 2017: 3 · 2016: 4 · 2015: 1 · 2014: 2 · 2013: 4 · 2012: 2
- FWCI
- 2.57
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- Designing Interactive Systems Conference (publishedVersion)
- Funders
- Division of Information and Intelligent Systems (IIS-0238132IIS-0534445)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Emotion and Mood Recognition
- Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art, Technology, and Culture
- Keywords
- affective computing, subjective experience, human interpretation, emotional meaning, arts and humanities, participatory design, conceptual design, skin conductance, arousal
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