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Cited by 169

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Defining personas in games using metrics

Tychsen, Anders, Canossa, Alessandro·2008·Proceedings of the 2008 Conference on Future Play: Research, Play, Share

Abstract

Game metrical data are increasingly being used to enhance game testing and to inform game design. There are different approaches and techniques to gather the metrics data; however there seems to be a lack of frameworks to read and make sense of it. In this paper, the concept of play-persona is applied to game metrics, in the specific case of character-based computer games, where the player controls a single protagonist, around whom the gameplay and -- story evolves. A case is presented for Hitman: Blood Money (IO Interactive, 2007). Player-controlled game characters can be deconstructed into a range of components and these expressed as monitored game metrics. These metrics can subsequently be utilized to discover patterns of play by building play-personas: Modeled representations of how players interact with the game. This process can also be useful to assist game design, by informing whether the game facilitates the specific play patterns implied by theoretical play-personas.

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Metadata

Authors
Tychsen, A., & Canossa, A.
Venue
Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Publisher
ACM
Published
2008-11-03
Pages
73-80
OpenAlex
W2108745234
Cited by
169
References
0
FWCI
21.18
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: Defining personas in games using metrics. https://app.cochat.ai/papers/10.1145/1496984.1496997
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Tychsen, A., & Canossa, A. (2008). Defining personas in games using metrics. Proceedings of the 2008 Conference on Future Play: Research, Play, Share. https://doi.org/10.1145/1496984.1496997

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