Cited by 258Mobile Crowdsensing and CrowdsourcingEducational Games and GamificationGame Theory and Applications

The DOI matches its Crossref record; 12 of the 12 references it cites were found in a registry or an index.

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Law, Edith, von Ahn, Luis·2009·Proceedings of the SIGCHI Conference on Human Factors in Computing Systems

Abstract

Since its introduction at CHI 2004, the ESP Game has inspired many similar games that share the goal of gathering data from players. This paper introduces a new mechanism for collecting labeled data using "games with a purpose." In this mechanism, players are provided with either the same or a different object, and asked to describe that object to each other. Based on each other's descriptions, players must decide whether they have the same object or not. We explain why this new mechanism is superior for input data with certain characteristics, introduce an enjoyable new game called "TagATune" that collects tags for music clips via this mechanism, and present findings on the data that is collected by this game.

Overview

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Registry

Crossref · 10.1145/1518701.1518881

Cites

12 of 12 references verified0 citation errors · 0 not checkable

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Metadata

Authors
Law, E., & von Ahn, L.
Affiliations
  • Carnegie Mellon University (US)
  • Carnegie Mellon University, Pittsburgh, PA, USA
Venue
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2009-04-04
Pages
1197-1206
OpenAlex
W2067329295
Cited by
248
References
12
Citations by year
2026: 1 · 2025: 1 · 2024: 3 · 2023: 5 · 2022: 5 · 2021: 2 · 2020: 6 · 2019: 12 · 2018: 9 · 2017: 14 · 2016: 18 · 2015: 19 · 2014: 29 · 2013: 37 · 2012: 32
FWCI
30.05
Type
conference paper
Language
en
Open access
closed
Locations
ACM SIGCHI Conference on Human Factors in Computing Systems (CHI) (publishedVersion)
Funders
  • Heinz Endowments
  • Intel Corporation
  • Microsoft Research
Topics
  • Physical Sciences › Computer Science › Computer Science Applications › Mobile Crowdsensing and Crowdsourcing
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Decision Sciences › Management Science and Operations Research › Game Theory and Applications
Keywords
games with a purpose, crowdsourcing, music tagging, object identification, collaborative games

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