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Understanding the efficiency of ray traversal on GPUs
Abstract
We discuss the mapping of elementary ray tracing operations---acceleration structure traversal and primitive intersection---onto wide SIMD/SIMT machines. Our focus is on NVIDIA GPUs, but some of the observations should be valid for other wide machines as well. While several fast GPU tracing methods have been published, very little is actually understood about their performance. Nobody knows whether the methods are anywhere near the theoretically obtainable limits, and if not, what might be causing the discrepancy. We study this question by comparing the measurements against a simulator that tells the upper bound of performance for a given kernel. We observe that previously known methods are a factor of 1.5--2.5X off from theoretical optimum, and most of the gap is not explained by memory bandwidth, but rather by previously unidentified inefficiencies in hardware work distribution. We then propose a simple solution that significantly narrows the gap between simulation and measurement. This results in the fastest GPU ray tracer to date. We provide results for primary, ambient occlusion and diffuse interreflection rays.
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Cited by
The State of the Art in Interactive Global Illumination
Ritschel, T., Dachsbacher, C., Grosch, T., & Kautz, J. (2012) · Computer Graphics Forum · doi:10.1111/j.1467-8659.2012.02093.x · Cited by 132
Improving SIMD efficiency for parallel Monte Carlo light transport on the GPU
van Antwerpen, D. (2011) · Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics · doi:10.1145/2018323.2018330 · Cited by 40
Metadata
- Authors
- Aila, T., & Laine, S.
- Venue
- Proceedings of the Conference on High Performance Graphics 2009
- Publisher
- ACM
- Published
- 2009-08
- Pages
- 145-149
- OpenAlex
- W2067313328
- Cited by
- 386
- References
- 0
- FWCI
- 44.79
- Type
- conference paper
- Language
- en
- Open access
- closed
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