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Cited by 234

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The definition and rendering of terrain maps

Miller, Gavin S P·1986·ACM SIGGRAPH Computer Graphics

Abstract

This paper examines three methods, two existing and one new, for the generation of fractals based on recursive subdivision. Both existing methods are found to have defects, which are not present in the new method. A parallel processing algorithm is proposed for the rendering of height fields which is exact and distributes the load evenly between the processors. A method is described for the 'fan-tracing' of height fields to allow the realistic simulation of water reflections.

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Metadata

Authors
Miller, G. S. P.
Venue
ACM SIGGRAPH Computer Graphics
Published
1986-08-31
Volume
20
Issue
4
Pages
39-48
ISSN
0097-8930 (ISSN-L)
OpenAlex
W2041202461
Cited by
234
References
0
FWCI
7.52
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: The definition and rendering of terrain maps. https://app.cochat.ai/papers/10.1145/15886.15890
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Miller, G. S. P. (1986). The definition and rendering of terrain maps. ACM SIGGRAPH Computer Graphics. https://doi.org/10.1145/15886.15890

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.