Cited by 31Multimedia Communication and TechnologyArtificial Intelligence in GamesMedia and Digital Communication

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Interactive documentaries: A Golden Age

Ursu, Marian F., Zsombori, Vilmos, Wyver, John, Conrad, Lucie, Kegel, Ian, Williams, Doug·2009·Computers in Entertainment

Abstract

This article is motivated by the opportunity presented by recent advances in information and communication technology—particularly by faster broadband connections and faster digital media processing capabilities—for interactive television to extend and develop interactive storytelling or interactive narratives . This will give viewers the ability to shape and configure the programs they watch, while watching , according to their needs and desires. Rather than consuming a predefined linear narration—represented by the traditional dramatic or factual program—which has to address the potential audience as a whole, individuals or groups of viewers can receive tailored-made personal narratives. Each viewer can thus potentially become an active explorer of a narrative space rather than a receiver of a predefined narration. This article presents the production of A Golden Age , an interactive configurable documentary about the arts of the Renaissance in England, as a comprehensive illustration of the potential offered by interactive narration. At the same time, it is also a successful example of the employment of the recently developed, production- and genre-independent, ShapeShifting Media technology in the realization of a good quality interactive narrative. This article describes the concept of A Golden Age , the content production process, carried out from the outset with the aim of producing an interactive experience, and, finally, its authoring and delivery with the ShapeShifting Media toolkit. The focus of the presentation is on the design and implementation of the computational interactive narrative structures expressed in the Narrative Structure Language (NSL), the declarative representation language underlying ShapeShifting Media. A Golden Age places a distinct emphasis on the quality and style of each emerging individual narration, aiming at levels at least comparable to those of (good quality) linearly compiled documentaries. NSL and the ShapeShifting Media toolkit provided the means to achieve this. A Golden Age is a production realized by Illuminations Television Ltd, London, in collaboration with Goldsmiths, University of London and BT over a period of more or less two years. Approximately 50 hours of rushes were filmed for its production. A Golden Age has already inspired the production of another similar documentary, Films of Fact , soon to be released in the public domain as an installation at the Science Museum, London, and, it is hoped, will continue to serve as inspiration for other interactive documentaries.

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References 19 · Cited by 31

Research works printed but not linked: 6

  1. Aquarium (Akvaario). 200 0. Media Lab , Helsinki University of Art and Design Finland. Broadcast by The Finnish Broadcasting Company . Aquarium (Akvaario). 2000. Media Lab, Helsinki University of Art and Design Finland. Broadcast by The Finnish Broadcasting Company.
  2. Bushoff , B. 2005. Developing Interactive Narrative Content: Sagas/Sagasnet , High Text , Munich . Bushoff, B. 2005. Developing Interactive Narrative Content: Sagas/Sagasnet, High Text, Munich.
  3. Films -of-Fact. 2008. Films of Fact , Science Museum , London . http://www.sciencemuseum.org.uk/visitmuseum/galleries/films_of_fact.aspx Films-of-Fact. 2008. Films of Fact, Science Museum, London. http://www.sciencemuseum.org.uk/visitmuseum/galleries/films_of_fact.aspx
  4. Law &Order : Criminal Intent . 2004 . Wolf Films in association with Universal Media Studios . Law&Order: Criminal Intent. 2004. Wolf Films in association with Universal Media Studios.
  5. Murray , J. H. 2005. The last word on ludology v narratology in game studies: Preface to keynote talk at DiGRA 2005 . Murray, J. H. 2005. The last word on ludology v narratology in game studies: Preface to keynote talk at DiGRA 2005.
  6. Tuomola , M. L. , Saarinen , L. E. , and Nurminen , M. J . 2006/2007. Accidental lovers. Crucible Studio , Helsinki University of Art and Design Finland. Broadcast by The Finnish Broadcasting Company . Tuomola, M. L., Saarinen, L. E., and Nurminen, M. J. 2006/2007. Accidental lovers. Crucible Studio, Helsinki University of Art and Design Finland. Broadcast by The Finnish Broadcasting Company.

Metadata

Authors
Ursu, M. F., Zsombori, V., Wyver, J., Conrad, L., Kegel, I., & Williams, D.
Affiliations
  • Goldsmiths University of London (GB)
  • Illuminations, London, UK
  • BT Group (United Kingdom) (GB)
Venue
Computers in Entertainment
Published
2009-09
Volume
7
Issue
3
Pages
1-29
ISSN
1544-3574 (ISSN-L)
OpenAlex
W1996646532
Cited by
31
References
19
Citations by year
2022: 4 · 2021: 1 · 2020: 2 · 2019: 5 · 2018: 2 · 2017: 1 · 2016: 4 · 2015: 2 · 2014: 2 · 2013: 3 · 2012: 2
FWCI
5.41
Type
journal article
Language
en
Open access
closed
Locations
Computers in entertainment (publishedVersion, public-domain)
Funders
  • NM2: New Media, New Millennium (FP6 IST-004124)
  • Seventh Framework Programme (FP7 214793)
Topics
  • Physical Sciences › Engineering › Media Technology › Multimedia Communication and Technology
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Social Sciences › Communication › Media and Digital Communication
Keywords
interactive documentary, interactive storytelling, interactive television, personal narrative

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CoChat. (2026). Citation check: Interactive documentaries: A Golden Age. https://app.cochat.ai/papers/10.1145/1594943.1594953
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Ursu, M. F., Zsombori, V., Wyver, J., Conrad, L., Kegel, I., & Williams, D. (2009). Interactive documentaries: A Golden Age. Computers in Entertainment. https://doi.org/10.1145/1594943.1594953