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Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
Open accessAbstract
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments.The algorithm relies upon a hierarchical model representation in which objects are described at multiple levels of detail and can be drawn with various rendering algorithms.The idea behind the algorithm is to adjust image quality adaptively to maintain a uniform, user-specified target frame rate.We perform a constrained optimization to choose a level of detail and rendering algorithm for each potentially visible object in order to generate the "best" image possible within the target frame time.Tests show that the algorithm generates more uniform frame rates than other previously described detail elision algorithms with little noticeable difference in image quality during visualization of complex models.
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Cited by
Multiresolution analysis for surfaces of arbitrary topological type
Lounsbery, M., DeRose, T. D., & Warren, J. (1997) · ACM Transactions on Graphics · doi:10.1145/237748.237750 · Cited by 760
ROAMing terrain: Real-time Optimally Adapting Meshes
Duchaineau, M., Wolinsky, M., Sigeti, D. E., Miller, M. C., Aldrich, C., & Mineev-Weinstein, M. B. (2002) · Proceedings. Visualization '97 (Cat. No. 97CB36155) · doi:10.1109/visual.1997.663860 · Cited by 592
View-dependent simplification of arbitrary polygonal environments
Luebke, D., & Erikson, C. (1997) · Proceedings of the 24th annual conference on Computer graphics and interactive techniques - SIGGRAPH '97 · doi:10.1145/258734.258847 · Cited by 508
Multi-Resolution Real-Time Deep Pose-Space Deformation
Zheng, M., & Barbic, J. (2024) · ACM Transactions on Graphics · doi:10.1145/3687985 · Cited by 1
Metadata
- Authors
- Funkhouser, T. A., & Séquin, C. H.
- Venue
- Proceedings of the 20th annual conference on Computer graphics and interactive techniques
- Publisher
- ACM
- Published
- 1993-09
- Pages
- 247-254
- OpenAlex
- W2067288944
- Cited by
- 603
- References
- 0
- FWCI
- 21.34
- Type
- conference paper
- Language
- en
- Open access
- bronze
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- CoChat. (2026). Citation check: Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments. https://app.cochat.ai/papers/10.1145/166117.166149
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- Funkhouser, T. A., & Séquin, C. H. (1993). Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments. Proceedings of the 20th annual conference on Computer graphics and interactive techniques. https://doi.org/10.1145/166117.166149
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Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.