Cited by 19Virtual Reality Applications and ImpactsSpatial Cognition and NavigationEEG and Brain-Computer Interfaces

The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.

Effects of interactivity and 3D-motion on mental rotation brain activity in an immersive virtual environment

Sjölie, Daniel, Bodin, Kenneth, Elgh, Eva, Eriksson, Johan, Janlert, Lars-Erik, Nyberg, Lars·2010·Proceedings of the SIGCHI Conference on Human Factors in Computing Systems

Abstract

The combination of virtual reality (VR) and brain measurements is a promising development of HCI, but the maturation of this paradigm requires more knowledge about how brain activity is influenced by parameters of VR applications. To this end we investigate the influence of two prominent VR parameters, 3d-motion and interactivity, while brain activity is measured for a mental rotation task, using functional MRI (fMRI). A mental rotation network of brain areas is identified, matching previous results. The addition of interactivity increases the activation in core areas of this network, with more profound effects in frontal and preparatory motor areas. The increases from 3d-motion are restricted to primarily visual areas. We relate these effects to emerging theories of cognition and potential applications for brain-computer interfaces (BCIs). Our results demonstrate one way to provoke increased activity in task-relevant areas, making it easier to detect and use for adaptation and development of HCI.

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Crossref · 10.1145/1753326.1753454

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4 of 4 references verified0 citation errors · 0 not checkable

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  • While some work showed feasible accuracy, other work argues that other modalities are superior.

    “While some work showed feasible accuracy [182,202], other work argues that other modalities are superior [87,201].”
  • Measurements of EDA and derived metrics have been successfully applied, including user experience evaluation tools, detecting office workload, and driver-related tasks.

    “Measurements of EDA and derived metrics have been successfully applied, including, e.g., user experience evaluation tools [76], detecting office workload [216] and driver-related tasks [202,217,224].”

Citations

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Metadata

Authors
Sjölie, D., Bodin, K., Elgh, E., Eriksson, J., Janlert, L.-E., & Nyberg, L.
Affiliations
Umeå University (SE)
Venue
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2010-04-10
Pages
869-878
OpenAlex
W1964894161
Cited by
19
References
4
Citations by year
2024: 1 · 2023: 2 · 2022: 1 · 2021: 2 · 2020: 2 · 2019: 2 · 2017: 3 · 2016: 1 · 2014: 2 · 2013: 2
FWCI
0.73
Type
conference paper
Language
en
Open access
closed
Locations
CHI Conference on Human Factors in Computing Systems (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Spatial Cognition and Navigation
  • Life Sciences › Neuroscience › Cognitive Neuroscience › EEG and Brain-Computer Interfaces
Keywords
virtual reality, mental rotation, brain activity, interactivity, three-dimensional motion, immersive virtual environments, frontal cortex, motor areas, visual cortex, brain-computer interface, human-computer interaction

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