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Correlation between heart rate, electrodermal activity and player experience in first-person shooter games
Abstract
Psychophysiological methods are becoming more popular in game research as covert and reliable measures of affective player experience, emotions, and cognition. Since player experience is not well understood, correlations between self-reports from players and psychophysiological data may provide a quantitative understanding of this experience. Measurements of electrodermal activity (EDA) and heart rate (HR) allow making inferences about player arousal (i.e., excitement) and are easy to deploy. This paper reports a case study on HR and EDA correlations with subjective gameplay experience, testing the feasibility of these measures in commercial game development contexts. Results indicate a significant correlation (p < 0.01) between psychophysiological arousal (i.e., HR, EDA) and self-reported gameplay experience. However, the covariance between psychophysiological measures and self-reports varies between the two measures. The results are consistent across three different contemporary major commercial first-person shooter (FPS) games (Prey, Doom 3, and Bioshock).
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Boucsein, W. (1992) · doi:10.1007/978-1-4757-5093-5 · Cited by 818
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Mekler, E. D., Bopp, J. A., Tuch, A. N., & Opwis, K. (2014) · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · doi:10.1145/2556288.2557078 · Cited by 211
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A Survey on Psycho-Physiological Analysis & Measurement Methods in Multimodal Systems
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Metadata
- Authors
- Drachen, A., Nacke, L. E., Yannakakis, G., & Pedersen, A. L.
- Venue
- Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
- Publisher
- ACM
- Published
- 2010-07-28
- Pages
- 49-54
- OpenAlex
- W2049276185
- Cited by
- 372
- References
- 1
- FWCI
- 42.10
- Type
- conference paper
- Language
- en
- Open access
- closed
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- Drachen, A., Nacke, L. E., Yannakakis, G., & Pedersen, A. L. (2010). Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games. https://doi.org/10.1145/1836135.1836143
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