The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
The Scratch Programming Language and Environment
Abstract
Scratch is a visual programming environment that allows users (primarily ages 8 to 16) to learn computer programming while working on personally meaningful projects such as animated stories and games. A key design goal of Scratch is to support self-directed learning through tinkering and collaboration with peers. This article explores how the Scratch programming language and environment support this goal.
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Scratch for budding computer scientists
Malan, D. J., & Leitner, H. H. (2007) · ACM SIGCSE Bulletin · doi:10.1145/1227504.1227388 · Cited by 206
Research works printed but not linked: 7
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- Papert , S. 1980 . Mindstorms: Children, Computers, and Powerful Ideas . BasicBooks , New York . Papert, S. 1980. Mindstorms: Children, Computers, and Powerful Ideas. BasicBooks, New York.
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- Steinmetz , J. 2002. Computers and squeak as environments for learning . In M. Guzdial and K. Rose, Eds., Squeak : Open Personal Computing and Multimedia, Prentice-Hall , Inc., Upper Saddle River, NJ. 453--482. Steinmetz, J. 2002. Computers and squeak as environments for learning. In M. Guzdial and K. Rose, Eds., Squeak: Open Personal Computing and Multimedia, Prentice-Hall, Inc., Upper Saddle River, NJ. 453--482.
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Cited by
To block or not to block, that is the question: students' perceptions of blocks-based programming
Weintrop, D., & Wilensky, U. (2015) · Proceedings of the 14th International Conference on Interaction Design and Children · doi:10.1145/2771839.2771860 · Cited by 425
An Empirical Investigation into Programming Language Syntax
Stefik, A., & Siebert, S. (2013) · ACM Transactions on Computing Education · doi:10.1145/2534973 · Cited by 295
Becker, B. A., Denny, P., Pettit, R., Bouchard, D., Bouvier, D. J., Harrington, B., Kamil, A., Karkare, A., McDonald, C., Osera, P.-M., et al. (2019) · Proceedings of the Working Group Reports on Innovation and Technology in Computer Science Education · doi:10.1145/3344429.3372508 · Cited by 199
Intelligent tutoring systems for programming education: a systematic review
Crow, T., Luxton-Reilly, A., & Wuensche, B. (2018) · Proceedings of the 20th Australasian Computing Education Conference · doi:10.1145/3160489.3160492 · Cited by 166
In-IDE Code Generation from Natural Language: Promise and Challenges
Xu, F. F., Vasilescu, B., & Neubig, G. (2022) · ACM Transactions on Software Engineering and Methodology · doi:10.1145/3487569 · Cited by 154
“Some examples include visual programming languages such as Scratch [72] that offers a building-block style graphical user interface to implement logic.”
Background
Metadata
- Authors
- Maloney, J., Resnick, M., Rusk, N., Silverman, B., & Eastmond, E.
- Venue
- ACM Transactions on Computing Education
- Published
- 2010-11
- Volume
- 10
- Issue
- 4
- Pages
- 1-15
- ISSN
- 1946-6226 (ISSN-L)
- OpenAlex
- W1963557108
- Cited by
- 1,410
- References
- 1
- FWCI
- 85.82
- Type
- journal article
- Language
- en
- Open access
- closed
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- Maloney, J., Resnick, M., Rusk, N., Silverman, B., & Eastmond, E. (2010). The Scratch Programming Language and Environment. ACM Transactions on Computing Education. https://doi.org/10.1145/1868358.1868363
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.