Cited by 1,005Evolutionary Algorithms and ApplicationsModular Robots and Swarm IntelligenceRobotic Locomotion and Control

Evolving virtual creatures

Sims, Karl·1994·Proceedings of the 21st annual conference on Computer graphics and interactive techniques - SIGGRAPH '94

Abstract

This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neural systems for controlling their muscle forces are both generated automatically using genetic algorithms. Different fitness evaluation functions are used to direct simulated evolutions towards specific behaviors such as swimming, walking, jumping, and following. A genetic language is presented that uses nodes and connections as its primitive elements to represent directed graphs, which are used to describe both the morphology and the neural circuitry of these creatures. This genetic language defines a hyperspace containing an indefinite number of possible creatures with behaviors, and when it is searched using optimization techniques, a variety of successful and interesting locomotion strategies emerge, some of which would be difficult to invent or build by design. 1

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Crossref · 10.1145/192161.192167

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Authors
Sims, K.
Corresponding author
Sims, Karl
Venue
Proceedings of the 21st annual conference on Computer graphics and interactive techniques - SIGGRAPH '94
Publisher
ACM Press
Published
1994
Pages
15-22
OpenAlex
W2117085697
Cited by
1,005
References
1
Citations by year
2026: 6 · 2025: 15 · 2024: 28 · 2023: 33 · 2022: 30 · 2021: 26 · 2020: 36 · 2019: 34 · 2018: 40 · 2017: 37 · 2016: 24 · 2015: 35 · 2014: 43 · 2013: 33 · 2012: 56
FWCI
19.80
Type
conference paper
Language
en
Open access
closed
Locations
ACM SIGGRAPH Conference (SIGGRAPH) (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Evolutionary Algorithms and Applications
  • Physical Sciences › Engineering › Mechanical Engineering › Modular Robots and Swarm Intelligence
  • Physical Sciences › Engineering › Biomedical Engineering › Robotic Locomotion and Control
Keywords
virtual creatures, genetic algorithm, morphological evolution, neural network evolution, locomotion, artificial evolution, fitness function, directed graphs, three-dimensional simulation, swimming, walking, jumping, following behavior

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