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Computer-generated pen-and-ink illustration

Open access
Winkenbach, Georges, Salesin, David H.·1994·Proceedings of the 21st annual conference on Computer graphics and interactive techniques - SIGGRAPH '94

Abstract

This paper describes the principles of traditional pen-and-ink illustration, and shows how a great number of them can be implemented as part of an automated rendering system. It introduces “stroke textures,” which can be used for achieving both texture and tone with line drawing. Stroke textures also allow resolution-dependent rendering, in which the choice of strokes used in an illustration is appropriately tied to the resolution of the target medium. We demonstrate these techniques using complex architectural models, including Frank Lloyd Wright's “Robie House.”

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Metadata

Authors
Winkenbach, G., & Salesin, D. H.
Venue
Proceedings of the 21st annual conference on Computer graphics and interactive techniques - SIGGRAPH '94
Publisher
ACM Press
Published
1994
Pages
91-100
OpenAlex
W2075046998
Cited by
444
References
0
FWCI
6.50
Type
conference paper
Language
en
Open access
bronze

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CoChat. (2026). Citation check: Computer-generated pen-and-ink illustration. https://app.cochat.ai/papers/10.1145/192161.192184
The paper
Winkenbach, G., & Salesin, D. H. (1994). Computer-generated pen-and-ink illustration. Proceedings of the 21st annual conference on Computer graphics and interactive techniques - SIGGRAPH '94. https://doi.org/10.1145/192161.192184

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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.