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Real-time volume caustics with adaptive beam tracing

Liktor, Gábor, Dachsbacher, Carsten·2011·Symposium on Interactive 3D Graphics and Games

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Research works printed but not linked: 25

  1. 10.1145/1111411.1111428 · DOI
  2. 10.1145/1276377.1276453 · DOI
  3. Ernst , M. , Akenine-Möller , T. , and Jensen , H. W . 2005. Interactive Rendering of Caustics using Interpolated Warped Volumes . Proc. of Graphics Interface, 87--96 . Ernst, M., Akenine-Möller, T., and Jensen, H. W. 2005. Interactive Rendering of Caustics using Interpolated Warped Volumes. Proc. of Graphics Interface, 87--96.
  4. Grün H. 2010. Direct3d 11 indirect illumination. Presentations at Game Developers Conference. Grün H. 2010. Direct3d 11 indirect illumination. Presentations at Game Developers Conference.
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  9. Jensen , H. W. 2001. Realistic Image Synthesis using Photon Mapping . A. K. Peters, Ltd. Jensen, H. W. 2001. Realistic Image Synthesis using Photon Mapping. A. K. Peters, Ltd.
  10. Liktor , G. , and Dachsbacher , C . 2010. Real-Time Volumetric Caustics with Projected Light Beams . Proc. of the 5th Hungarian Conf. on Computer Graphics and Geometry, 12--18 . Liktor, G., and Dachsbacher, C. 2010. Real-Time Volumetric Caustics with Projected Light Beams. Proc. of the 5th Hungarian Conf. on Computer Graphics and Geometry, 12--18.
  11. 10.1111/j.1467-8659.2009.01491.x · DOI
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  17. Szirmay-Kalos L. Aszódi B. Lazányi I. and Premecz M. 2005. Approximate Ray-Tracing on the GPU with Distance Impostors. Computer Graphics Forum 695--704. Szirmay-Kalos L. Aszódi B. Lazányi I. and Premecz M. 2005. Approximate Ray-Tracing on the GPU with Distance Impostors. Computer Graphics Forum 695--704. · DOI
  18. Umenhoffer , T. , Patow , G. , and Szirmay-Kalos , L . 2008. Caustic Triangles on the GPU . Proc. of Computer Graphics International. Umenhoffer, T., Patow, G., and Szirmay-Kalos, L. 2008. Caustic Triangles on the GPU. Proc. of Computer Graphics International.
  19. 10.1145/1531326.1531397 · DOI
  20. 10.1080/2151237X.2008.10129252 · DOI
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  22. 10.1145/1342250.1342276 · DOI
  23. Yu J. and McMillan L. 2004. General linear cameras. In ECCV (2) 14--27. Yu J. and McMillan L. 2004. General linear cameras. In ECCV (2) 14--27. · DOI
  24. 10.1109/PG.2007.36 · DOI
  25. 10.1145/1409060.1409079 · DOI

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Metadata

Authors
Liktor, G., & Dachsbacher, C.
Venue
Symposium on Interactive 3D Graphics and Games
Publisher
ACM
Published
2011-02-18
Pages
47-54
Cited by
11
References
0

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.