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Realistic modeling for facial animation
Abstract
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by manual digitization and animated by ad hoc parametrically controlled facial mesh deformations or kinematic approximation of muscle actions. Fortunately, animators are now able to digitize facial geometries through the use of scanning range sensors and animate them through the dynamic simulation of facial tissues and muscles. However, these techniques require considerableuser input to construct facial models of individuals suitable for animation. In this paper, we present a methodology for automating this challenging task. Starting with a structured facial mesh, we develop algorithms that automatically construct functional models of the heads of human subjects from laser-scanned range and reflectance data. These algorithms automatically insert contractile muscles at anatomically correct positions within a dynamic skin model and root them in an estimated skull structure with a hinged jaw. They also synthesize functional eyes, eyelids, teeth, and a neck and fit them to the final model. The constructed face may be animated via muscle actuations. In this way, we create the most authentic and functional facial models of individuals available to date and demonstrate their use in facial animation.
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Cited by
Deformable models in medical image analysis: a survey
McInerney, T., & Terzopoulos, D. (1996) · Medical Image Analysis · doi:10.1016/s1361-8415(96)80007-7 · Cited by 1,913
Self-citationAge Synthesis and Estimation via Faces: A Survey
Fu, Y., Guo, G., & Huang, T. S. (2010) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2010.36 · Cited by 569
An anthropometric face model using variational techniques
DeCarlo, D., Metaxas, D., & Stone, M. (1998) · Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH '98 · doi:10.1145/280814.280823 · Cited by 327
Noh, J.-Y., & Neumann, U. (2001) · Proceedings of the 28th annual conference on Computer graphics and interactive techniques · doi:10.1145/383259.383290 · Cited by 224
3D Assisted Face Recognition: A Survey of 3D Imaging, Modelling and Recognition Approachest
Kittler, J., Hilton, A., Hamouz, M., & Illingworth, J. (2006) · 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops · doi:10.1109/cvpr.2005.377 · Cited by 45
Metadata
- Authors
- Lee, Y., Terzopoulos, D., & Walters, K.
- Venue
- Proceedings of the 22nd annual conference on Computer graphics and interactive techniques - SIGGRAPH '95
- Publisher
- ACM Press
- Published
- 1995
- Pages
- 55-62
- OpenAlex
- W2236592196
- Cited by
- 826
- References
- 0
- FWCI
- 71.81
- Type
- conference paper
- Language
- en
- Open access
- closed
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- Lee, Y., Terzopoulos, D., & Walters, K. (1995). Realistic modeling for facial animation. Proceedings of the 22nd annual conference on Computer graphics and interactive techniques - SIGGRAPH '95. https://doi.org/10.1145/218380.218407
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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