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Cited by 317

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Linear-time dynamics using Lagrange multipliers

Open access
Baraff, David·1996·Proceedings of the 23rd annual conference on Computer graphics and interactive techniques

Abstract

Current linear-time simulation methods for articulated figures are based exclusively on reduced-coordinate formulations.This paper describes a general, non-iterative linear-time simulation method based instead on Lagrange multipliers.Lagrange multiplier methods are important for computer graphics applications because they bypass the difficult (and often intractable) problem of parameterizing a system's degrees of freedom.Given a loop-free set of n equality constraints acting between pairs of bodies, the method takes O(n) time to compute the system's dynamics.The method does not rely on matrix bandwidth, so no assumptions about the constraints' topology are needed.Bodies need not be rigid, constraints can be of various dimensions, and unlike reduced-coordinate approaches, nonholonomic (e.g.velocity-dependent) constraints are allowed.An additional set of k one-dimensional constraints which induce loops and/or handle inequalities can be accommodated with cost O(kn).This makes it practical to simulate complicated, closedloop articulated figures with joint-limits and contact at interactive rates.A complete description of a sample implementation is provided in pseudocode.

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Metadata

Authors
Baraff, D.
Venue
Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Publisher
ACM
Published
1996-08
Pages
137-146
OpenAlex
W2139038136
Cited by
317
References
1
FWCI
4.71
Type
conference paper
Language
en
Open access
bronze

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CoChat. (2026). Citation check: Linear-time dynamics using Lagrange multipliers. https://app.cochat.ai/papers/10.1145/237170.237226
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Baraff, D. (1996). Linear-time dynamics using Lagrange multipliers. Proceedings of the 23rd annual conference on Computer graphics and interactive techniques. https://doi.org/10.1145/237170.237226

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