Cited by 383Advanced Bandit Algorithms ResearchGame Theory and ApplicationsMachine Learning and Algorithms

Game theory, on-line prediction and boosting

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Freund, Yoav, Schapire, Robert E.·1996·Proceedings of the ninth annual conference on Computational learning theory - COLT '96

Abstract

We study the close connections between game theory, on-line prediction and boosting.After a brief review of game theory, we describe an algorithm for learning to play repeated games based on the on-line prediction methods of Littlestone and Warmuth.The analysis of this algorithm yields a simple proof of von Neumann's famous minmax theorem, as well as a provable method of approximately solving a game.We then show that the on-line prediction model is obtained by applying this gameplaying algorithm to an appropriate choice of game and that boosting is obtained by applying the same algorithm to the "dual" of this game.

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  • If the Learner's regret is bounded by ε_L and the Auditor's by ε_A, then the average plays of both players over time form an (ε_L+ε_A)-approximate minimax equilibrium of the game.

    “Theorem 4.9 (Freund and Schapire [1996]) . Let D 1 ; D 2 ; : : : ; D T 2 H ( S ) be a sequence of distributions played by the Learner, and let 1 ; 2 ; : : : ; T 2 pure be the Auditor's sequence of approximate best responses against these distributions respectively. Let D = 1 T P T t =1 D t and = 1 T P T t =1 t be the two players' empirical distributions over their strategies. Suppose that the reg”

    From Preventing Fairness Gerrymandering: Auditing and Learning for Subgroup Fairness (2017) · cites this paper as Freund and Schapire [1996]

    Section 2.4 bounds the learner’s average loss relative to the best fixed strategy. Sections 2.5–2.6 show that averaging the learner’s plays and an environment’s exact best responses yields approximate minmax and maxmin strategies. Our copy does not state the more general result with separate Learner and Auditor regret bounds of ε_L and ε_A, or their sum as the equilibrium error. (LLM, conf=0.84)

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Research works printed but not linked: 6

  1. David Blackwell. An analog of the minimax theorem for vector payoffs. Paci$c Journal of Mathematics, 6(l): 1-8, Spring 1956.
  2. Nicolb Cesa-Bianchi, Yoav Freund, David P. Helmbold, David Haussler, Robert E. Schapire, and Manfred K. Warmuth. How to use expert advice. In Proceedings of the Twenty-Fifih AnnualACM Symposium on the Theory of Computing, pages 382-391, 1993.
  3. Thomas S. Ferguson. Mathematical Statistics: A Deci- sion Theoretic Approach. Academic Press, 1967.
  4. Dean P. Foster and Rakesh V. Vohra. A randomiza- tion rule for selecting forecasts. Operatioms Research, 41 (4):704-709, July-August 1993.
  5. Yoav Freund. Predicting a binary sequence almost as well as the optimal biased coin. In Proceedings of the Ninth Annual Conference on Computational Learning Theory, 1996.
  6. Second European Conference, EuroCOLT '95, pages 23-37. Springer-Verlag, 1995. A draft of the journal version is available electronically (on our web pages, or by email request).

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Authors
Freund, Y., & Schapire, R. E.
Affiliations
AT&T (United States) (US)
Venue
Proceedings of the ninth annual conference on Computational learning theory - COLT '96
Publisher
ACM Press
Published
1996
Pages
325-332
OpenAlex
W2097477220
Cited by
383
References
3
Citations by year
2026: 3 · 2025: 10 · 2024: 12 · 2023: 15 · 2022: 12 · 2021: 15 · 2020: 18 · 2019: 23 · 2018: 14 · 2017: 9 · 2016: 3 · 2015: 15 · 2014: 15 · 2013: 16 · 2012: 13
FWCI
18.28
Type
conference paper
Language
en
Open access
Locations
  • Conference on Learning Theory (publishedVersion)
  • RePEc: Research Papers in Economics (submittedVersion)
Topics
  • Social Sciences › Decision Sciences › Management Science and Operations Research › Advanced Bandit Algorithms Research
  • Social Sciences › Decision Sciences › Management Science and Operations Research › Game Theory and Applications
  • Physical Sciences › Computer Science › Artificial Intelligence › Machine Learning and Algorithms
Keywords
game theory, online prediction, boosting, repeated games, John von Neumann

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