Cited by 8Human Motion and AnimationComputer Graphics and Visualization TechniquesDigital Media and Visual Art

Widget based automated rigging of bipedal character with custom manipulators

Bhatti, Zeeshan, Shah, Asadullah·2012·Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry

Abstract

In this research paper we present an automated rigging system for a humanoid (biped) character with complete customization and control options according to the need of the character rigger and the animator. The rigging requirements check list has been proposed for each body part by analyzing various live natural human motions and then summarizing them. The system initially provides widgets that represent human skeletal joints, which can be easily manipulated and modified according to the character type and body height. The system takes the widgets positions from the 3D space and creates the joint based skeletal structure automatically using procedural programming and then followed by creating a complete bipedal rig with custom manipulators to satisfy the animators need in a production environment.

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Crossref · 10.1145/2407516.2407593

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Authors
Bhatti, Z., & Shah, A.
Affiliations
International Islamic University Malaysia (MY)
Venue
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Publisher
ACM
Published
2012-12-02
Pages
337-340
OpenAlex
W2088645689
Cited by
8
References
2
Citations by year
2023: 1 · 2018: 1 · 2016: 1 · 2015: 2 · 2013: 3
FWCI
2.56
Type
conference paper
Language
en
Open access
closed
Locations
ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI) (publishedVersion)
Topics
  • Physical Sciences › Engineering › Control and Systems Engineering › Human Motion and Animation
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
Keywords
humanoid characters, widgets, procedural programming, character animation, 3D character modeling

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