Widget based automated rigging of bipedal character with custom manipulators
Abstract
In this research paper we present an automated rigging system for a humanoid (biped) character with complete customization and control options according to the need of the character rigger and the animator. The rigging requirements check list has been proposed for each body part by analyzing various live natural human motions and then summarizing them. The system initially provides widgets that represent human skeletal joints, which can be easily manipulated and modified according to the character type and body height. The system takes the widgets positions from the 3D space and creates the joint based skeletal structure automatically using procedural programming and then followed by creating a complete bipedal rig with custom manipulators to satisfy the animators need in a production environment.
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The user simply adjusts the widgets according to the size and shape of its quadruped character.
“The user simply adjusts the widgets according to the size and shape of its quadruped character[4].”
From Analysis of Design Principles and Requirements for Procedural Rigging of Bipeds and Quadrupeds Characters with Custom Manipulators for Animation (2015) · cites this paper as [4]
Cites
Automatic rigging and animation of 3D characters
Baran, I., & Popović, J. (2007) · ACM SIGGRAPH 2007 papers · doi:10.1145/1275808.1276467 · Cited by 495 · see citing works
Automatic rigging and animation of 3D characters
Baran, I., & Popović, J. (2007) · ACM Transactions on Graphics · doi:10.1145/1276377.1276467 · Cited by 455 · see citing works
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Bhati, Z., Shah, A., Waqas, A., & Mahmood, N. (2015) · International Journal of Computer Graphics & Animation · doi:10.5121/ijcga.2015.5104 · Cited by 4 · see citing works
“This work is an extension of previously presented work on Biped Rigging [4] and for Quadruped Rigging in [5].”
BackgroundMethodSelf-citation
- Authors
- Bhatti, Z., & Shah, A.
- Affiliations
- International Islamic University Malaysia (MY)
- Venue
- Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
- Publisher
- ACM
- Published
- 2012-12-02
- Pages
- 337-340
- OpenAlex
- W2088645689
- Cited by
- 8
- References
- 2
- Citations by year
- 2023: 1 · 2018: 1 · 2016: 1 · 2015: 2 · 2013: 3
- FWCI
- 2.56
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI) (publishedVersion)
- Topics
- Physical Sciences › Engineering › Control and Systems Engineering › Human Motion and Animation
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
- Keywords
- humanoid characters, widgets, procedural programming, character animation, 3D character modeling
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