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Cited by 172

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Dynamics based 3D skeletal hand tracking

Open access
Melax, Stan, Keselman, Leonid, Orsten, Sterling·2013·Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

Abstract

Natural human computer interaction motivates hand tracking research, preferably without requiring the user to wear special hardware or markers. Ideally, a hand tracking solution would provide not only points of interest, but the full state of an entire hand. [Oikonomidis et al. 2011] demonstrated a particle swarm optimization that tracked a 3D skeletal hand model from a single depth camera, albeit using significant computing resources. In contrast, we track the hand from a single depth camera using an efficient physical simulation, which incrementally updates a model's fit and explores alternative candidate poses based on a variety of heuristics. Our approach enables real-time, robust 3D skeletal tracking of a user's hand, while utilizing a single x86 CPU core for processing.

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Metadata

Authors
Melax, S., Keselman, L., & Orsten, S.
Venue
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Publisher
ACM
Published
2013-03-21
Pages
184-184
OpenAlex
W1633557510
Cited by
172
References
1
FWCI
15.28
Type
conference paper
Language
en
Open access
green

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CoChat. (2026). Citation check: Dynamics based 3D skeletal hand tracking. https://app.cochat.ai/papers/10.1145/2448196.2448232
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Melax, S., Keselman, L., & Orsten, S. (2013). Dynamics based 3D skeletal hand tracking. Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. https://doi.org/10.1145/2448196.2448232

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