Cited by 115Computer Graphics and Visualization Techniques3D Shape Modeling and AnalysisComputational Geometry and Mesh Generation

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Terrain generation using procedural models based on hydrology

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Génevaux, Jean-David, Galin, Éric, Guérin, Eric, Peytavie, Adrien, Benes, Bedrich·2013·ACM Transactions on Graphics

Abstract

We present a framework that allows quick and intuitive modeling of terrains using concepts inspired by hydrology. The terrain is generated from a simple initial sketch, and its generation is controlled by a few parameters. Our terrain representation is both analytic and continuous and can be rendered by using varying levels of detail. The terrain data are stored in a novel data structure: a construction tree whose internal nodes define a combination of operations, and whose leaves represent terrain features. The framework uses rivers as modeling elements, and it first creates a hierarchical drainage network that is represented as a geometric graph over a given input domain. The network is then analyzed to construct watersheds and to characterize the different types and trajectories of rivers. The terrain is finally generated by combining procedural terrain and river patches with blending and carving operators.

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References 35 · Cited by 115

Research works printed but not linked: 29

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Metadata

Authors
Génevaux, J.-D., Galin, É., Guérin, E., Peytavie, A., & Benes, B.
Affiliations
  • Centre National de la Recherche Scientifique (FR)
  • Université de Lyon, LIRIS, CNRS, France
  • Purdue University
Venue
ACM Transactions on Graphics
Published
2013-07-21
Volume
32
Issue
4
Pages
1-13
ISSN
  • 0730-0301 (ISSN-L)
  • 1557-7368
OpenAlex
W2080507287
Cited by
115
References
35
Citations by year
2026: 4 · 2025: 6 · 2024: 9 · 2023: 13 · 2022: 5 · 2021: 3 · 2020: 13 · 2019: 15 · 2018: 6 · 2017: 14 · 2016: 10 · 2015: 9 · 2014: 7 · 2013: 1
FWCI
27.66
Type
journal article
Language
en
Open access
Locations
  • ACM Transactions on Graphics (publishedVersion)
  • HAL (submittedVersion, other-oa)
Topics
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › 3D Shape Modeling and Analysis
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computational Geometry and Mesh Generation
Keywords
procedural terrain generation, rivers, drainage network, watershed, terrain rendering

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