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An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments

Bowman, Doug A., Hodges, Larry F.·1997·Proceedings of the 1997 symposium on Interactive 3D graphics - SI3D '97

Abstract

Grabbing and manipulating virtual objects is an important user interaction for immersive virtual environments. We present implementations and discussion of six techniques which allow manipulation of remote objects. A user study of these techniques was performed which revealed their characteristics and deficiencies, and led to the development of a new class of techniques. These hybrid techniques provide distinct advantages in terms of ease of use and efficiency because they consider the tasks of grabbing and manipulation separately. CR Categories and Subject Descriptors: I.3.7 [Computer Graphics]:Three-Dimensional Graphics and Realism - Virtual Reality; I.3.6 [Computer Graphics]:Methodology and Techniques - Interaction Techniques. 1 INTRODUCTION A defining feature of virtual reality (VR) is the ability to manipulate virtual objects interactively, rather than simply viewing a passive environment. This capability is desirable in many VR applications and is typically accomplished using ...

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Metadata

Authors
Bowman, D. A., & Hodges, L. F.
Venue
Proceedings of the 1997 symposium on Interactive 3D graphics - SI3D '97
Publisher
ACM Press
Published
1997
Pages
35-ff.
OpenAlex
W2111204873
Cited by
714
References
1
FWCI
12.90
Type
conference paper
Language
en
Open access
closed

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Bowman, D. A., & Hodges, L. F. (1997). An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments. Proceedings of the 1997 symposium on Interactive 3D graphics - SI3D '97. https://doi.org/10.1145/253284.253301

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Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.