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Moving objects in space: exploiting proprioception in virtual-environment interaction

Mine, Mark R., Brooks, Frederick P., Sequin, Carlo H.·1997·Proceedings of the 24th annual conference on Computer graphics and interactive techniques - SIGGRAPH '97

Abstract

Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient themselves and their manipulanda. To compensate for this lack, we propose exploiting the one real object every user has in a virtual environment, his body. We present a unified framework for virtual-environment interaction based on proprioception, a person's sense of the position and orientation of his body and limbs. We describe three forms of body-relative interaction: • Direct manipulation—ways to use body sense to help control manipulation • Physical mnemonics—ways to store/recall information relative to the body • Gestural actions—ways to use body-relative actions to issue commands Automatic scaling is a way to bring objects instantly within reach so that users can manipulate them using proprioceptive cues. Several novel virtual interaction techniques based upon automatic scaling and our proposed framework of proprioception allow a user to interact with a virtual world intuitively, efficiently, precisely, and lazily. We report the results of both informal user trials and formal user studies of the usability of the body-relative interaction techniques presented. CR

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Metadata

Authors
Mine, M. R., Brooks, F. P., & Sequin, C. H.
Venue
Proceedings of the 24th annual conference on Computer graphics and interactive techniques - SIGGRAPH '97
Publisher
ACM Press
Published
1997
Pages
19-26
OpenAlex
W2142859885
Cited by
677
References
0
FWCI
13.50
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: Moving objects in space: exploiting proprioception in virtual-environment interaction. https://app.cochat.ai/papers/10.1145/258734.258747
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Mine, M. R., Brooks, F. P., & Sequin, C. H. (1997). Moving objects in space: exploiting proprioception in virtual-environment interaction. Proceedings of the 24th annual conference on Computer graphics and interactive techniques - SIGGRAPH '97. https://doi.org/10.1145/258734.258747

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Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.