The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
Designing audio aura
Abstract
In this paper, we describe the process behind the design of Audio Aura. The goal of Audio Aura is to provide serendipitous information, via background auditory cues, that is tied to people's physical actions in the workplace. We used scenarios to explore issues in serendipitous information such as privacy and work practice. Our sound design was guided by a number of strategies for creating peripheral sounds grouped in cohesive ecologies. Faced with an physical and software infrastructure under development in a laboratory distant from our sound studio, we prototyped different sonic landscapes in VRML worlds. In our infrastructure design, we made a number of trade-offs in our use of legacy systems and our client-server design. Keywords: Audio, Augmented Reality, Auditory Icons, Active Badge, VRML. Earcons, Awareness, Periphery INTRODUCTION In this work we explore using audio to connect a person's activities in the physical world with information culled from the virtual ...
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Cites
The Computer for the 21st Century
Weiser, M. (1991) · Scientific American · doi:10.1038/scientificamerican0991-94 · Cited by 10,017
Tangible bits: towards seamless interfaces between people, bits and atoms
Ishii, H., & Ullmer, B. (1997) · Proceedings of the ACM SIGCHI Conference on Human factors in computing systems · doi:10.1145/258549.258715 · Cited by 3,853 · cited 3×
“I&ii’s Tangible Bits [S] focuses on surrounding people in their office with a wealth of background awareness cues using light, sound and touch.”
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Dealing with mobility: understanding access anytime, anywhere
Perry, M., O'hara, K., Sellen, A., Brown, B., & Harper, R. (2001) · ACM Transactions on Computer-Human Interaction · doi:10.1145/504704.504707 · Cited by 537
Nomadic radio: speech and audio interaction for contextual messaging in nomadic environments
Sawhney, N., & Schmandt, C. (2000) · ACM Transactions on Computer-Human Interaction · doi:10.1145/355324.355327 · Cited by 298
Head-Mounted Display Visualizations to Support Sound Awareness for the Deaf and Hard of Hearing
Jain, D., Findlater, L., Gilkeson, J., Holland, B., Duraiswami, R., Zotkin, D., Vogler, C., & Froehlich, J. E. (2015) · Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems · doi:10.1145/2702123.2702393 · Cited by 123
(2004) · Cited by 61
Metadata
- Authors
- Mynatt, E. D., Back, M., Want, R., Baer, M., & Ellis, J. B.
- Venue
- Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '98
- Publisher
- ACM Press
- Published
- 1998
- Pages
- 566-573
- OpenAlex
- W2114971935
- Cited by
- 214
- References
- 2
- FWCI
- 13.39
- Type
- conference paper
- Language
- en
- Open access
- closed
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- Mynatt, E. D., Back, M., Want, R., Baer, M., & Ellis, J. B. (1998). Designing audio aura. Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '98. https://doi.org/10.1145/274644.274720
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