Cited by 11Tactile and Sensory InteractionsInteractive and Immersive DisplaysDigital Accessibility for Disabilities

Bending Blindly: Exploring Bend Gestures for the Blind

Ernst, Matthew, Girouard, Audrey·2016·Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems

Abstract

This paper explores the novel context of using bend gestures as a primary method of interaction for the blind. Our preliminary study assesses if this more tactile experience could enhance the usability and accessibility of technology for blind users, by comparing bend and touch interactions with simulated blind participants. Both input techniques showed similar results, indicating that bend gestures have potential in this context. We identify results that can help shape future research in this accessibility area, and potentially increase the overall interaction experience for screen reader based smartphones.

Integrity signals

Registry

Crossref · 10.1145/2851581.2892303

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4 of 4 references verified0 citation errors · 0 not checkable

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Authors
Ernst, M., & Girouard, A.
Affiliations
Carleton University (CA)
Venue
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Publisher
ACM
Published
2016-05-07
Pages
2088-2096
OpenAlex
W2346211692
Cited by
11
References
4
Citations by year
2025: 1 · 2024: 1 · 2023: 1 · 2021: 2 · 2020: 1 · 2019: 3 · 2017: 2
FWCI
2.86
Type
conference paper
Language
en
Open access
closed
Locations
CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) (publishedVersion)
Funders
Natural Sciences and Engineering Research Council of Canada (RGPIN 402494-2011)
Topics
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
  • Social Sciences › Human Factors and Ergonomics › Digital Accessibility for Disabilities
Keywords
blind users, accessibility, touch interaction, screen readers, smartphones, usability

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